VS Code’s core architecture: VS Code splits into three major layers: UI (Workbench) ↓ Editor (Monaco) ↓ Language Features (Providers / LSP)
VS Code itself does NOT parse most languages. It delegates to:
VS Code’s core architecture: VS Code splits into three major layers: UI (Workbench) ↓ Editor (Monaco) ↓ Language Features (Providers / LSP)
VS Code itself does NOT parse most languages. It delegates to:
| use bevy::prelude::*; | |
| #[derive(Component)] | |
| struct Environment { | |
| humidity: f32, // 0.0 - 1.0 | |
| temperature: f32, // °C | |
| } | |
| #[derive(Component)] | |
| struct Harvester { |
| use bevy::prelude::*; | |
| #[derive(Resource)] | |
| pub struct Stamina { | |
| pub current: f32, | |
| pub max: f32, | |
| pub regen_rate: f32, // stamina per second | |
| pub regen_delay: f32, // seconds after last drain before regen | |
| pub time_since_drain: f32, |
| use bevy::prelude::*; | |
| #[derive(Resource, Clone)] | |
| pub struct PlanetData { | |
| pub lod_focus: Vec3, | |
| // add radius, noise params, max lod, etc | |
| } | |
| #[derive(Component)] | |
| pub struct Planet; |
| use bevy::prelude::*; | |
| use std::collections::HashMap; | |
| // Planet Data Resource | |
| #[derive(Resource, Clone)] | |
| pub struct PlanetData { | |
| pub radius: f32, | |
| pub lod_focus: Vec3, | |
| pub max_lod: usize, |
| #import bevy_shader_utils::simplex_noise_3d | |
| struct CustomMaterial { | |
| // color: vec4<f32>, | |
| time: f32, | |
| }; | |
| @group(1) @binding(0) | |
| var<uniform> material: CustomMaterial; | |
| @group(1) @binding(1) |
| pub struct ActorAttrs { | |
| pub strength: u32, | |
| pub agility: u32, | |
| pub intelligence: u32, | |
| pub charisma: u32, | |
| } |
| What’s Going On With c1c2s in nodes? | |
| In your debug logs, nodes appears as an array of objects where one of the properties is c1c2s, and it's currently an empty array (Array(0)). While I couldn’t load the exact file content, based on naming conventions in these transistor-level simulation projects, c1c2s almost certainly refers to the two "clock phases" or control lines used in CMOS transistor circuits—commonly known as C1 and C2. | |
| Context in Visual-ULA / Visual-ARM Systems: | |
| The original Visual 6502 project reconstructs transistor-level behavior from silicon imagery to simulate how the 6502 chip functions visualizing every transistor, gate, and clock phase controlling them | |
| visual6502.org | |
| visual6502.org | |
| . |
| /* | |
| let htlm = HtmlRichText(path="index.html") | |
| html.load | |
| let mutableRichText = MutableRichText(richText) | |
| mutableRichText.append("Hello, ") | |
| mutableRichTextInheritance | |
| RichText | |
| └── MutableRichText | |
| └── FileRichText |
| /* | |
| let htlm = HtmlRichText(path="index.html") | |
| html.load | |
| let mutableRichText = MutableRichText(richText) | |
| mutableRichText.append("Hello, ") | |
| mutableRichTextInheritance | |
| RichText | |
| └── MutableRichText | |
| └── FileRichText |