This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.IO; | |
using System.IO.Compression; | |
using System.Text; | |
namespace TarExample | |
{ | |
public class Tar | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Drawing; | |
using System.Runtime.InteropServices; | |
using System.Windows.Forms; | |
using Raylib_cs; | |
using Color = Raylib_cs.Color; | |
namespace Rayforms | |
{ | |
public class RayForm : Form |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#define _USE_MATH_DEFINES | |
#include <math.h> | |
#include <windows.h> | |
// width and height of screen | |
#define ww 100 | |
#define wh 50 | |
void clr(CHAR_INFO* d) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "util/types.hpp" | |
#include "util/std.hpp" | |
#include "util/ndarray.hpp" | |
#include "util/collections.hpp" | |
#include "util/rand.hpp" | |
#include "util/hash.hpp" | |
#include "util/assert.hpp" | |
#include "util/bitset.hpp" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
unsafe | |
{ | |
var ns = new NativeString("Hello from C++!"); | |
WriteLine(&ns); | |
} |
OlderNewer