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print("hello world!")
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
unsafe | |
{ | |
var ns = new NativeString("Hello from C++!"); | |
WriteLine(&ns); | |
} |
#pragma once | |
#include "util/types.hpp" | |
#include "util/std.hpp" | |
#include "util/ndarray.hpp" | |
#include "util/collections.hpp" | |
#include "util/rand.hpp" | |
#include "util/hash.hpp" | |
#include "util/assert.hpp" | |
#include "util/bitset.hpp" |
#include <stdio.h> | |
#define _USE_MATH_DEFINES | |
#include <math.h> | |
#include <windows.h> | |
// width and height of screen | |
#define ww 100 | |
#define wh 50 | |
void clr(CHAR_INFO* d) |
using System; | |
using System.Drawing; | |
using System.Runtime.InteropServices; | |
using System.Windows.Forms; | |
using Raylib_cs; | |
using Color = Raylib_cs.Color; | |
namespace Rayforms | |
{ | |
public class RayForm : Form |
using System; | |
using System.IO; | |
using System.IO.Compression; | |
using System.Text; | |
namespace TarExample | |
{ | |
public class Tar | |
{ |
#ifndef __MATRIX_INCLUDED__ | |
#define __MATRIX_INCLUDED__ | |
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) | |
float4x4 inverse(float4x4 m) { | |
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0]; | |
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1]; | |
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2]; | |
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3]; |
// | |
// Debug Helpers | |
// | |
// Copyright (c) 2015 - 2017 Sean Farrell <[email protected]> | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is |
function Start-Sleep($seconds) { | |
$doneDT = (Get-Date).AddSeconds($seconds) | |
while($doneDT -gt (Get-Date)) { | |
$secondsLeft = $doneDT.Subtract((Get-Date)).TotalSeconds | |
$percent = ($seconds - $secondsLeft) / $seconds * 100 | |
Write-Progress -Activity "Sleeping" -Status "Sleeping..." -SecondsRemaining $secondsLeft -PercentComplete $percent | |
[System.Threading.Thread]::Sleep(500) | |
} | |
Write-Progress -Activity "Sleeping" -Status "Sleeping..." -SecondsRemaining 0 -Completed | |
} |
/* OpenSimplex Noise in C# | |
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
* and heavily refactored to improve performance. */ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.CompilerServices; | |
namespace NoiseTest |