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          //============================================================================= | 
        
        
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          // Introduction                                                             | 
        
        
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          //============================================================================= | 
        
        
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          *  | 
        
        
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          * This plugin allows you to create a social system in-game. | 
        
        
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          * It stores the information on contacts on a map, and generates | 
        
        
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          * a list of contacts / people. | 
        
        
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          *  | 
        
        
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          //============================================================================= | 
        
        
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          // Notetags                                                              | 
        
        
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          //============================================================================= | 
        
        
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          * <contact> or <contact: description> | 
        
        
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          * Designates an event as a contact, and a description for that contact. | 
        
        
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          * We use the event's name as a contact in game. | 
        
        
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          * | 
        
        
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          * Comments tags are included for long descriptions. | 
        
        
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          * Place this on the first page of your event within a comment. | 
        
        
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          *  | 
        
        
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          * Long descriptions are used in the new Detail Screen. | 
        
        
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          * Example: | 
        
        
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          * <contact> | 
        
        
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          * Sam has been sailing for quite some time. | 
        
        
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          * He also has sailed to every sea in Flemming. | 
        
        
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          * His only wish is to go home... | 
        
        
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          * </contact> | 
        
        
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          * | 
        
        
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          * This will be displayed on the new detail scene. | 
        
        
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          *  | 
        
        
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          //============================================================================= | 
        
        
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          // Script Calls                                                              | 
        
        
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          //============================================================================= | 
        
        
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          * | 
        
        
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          * Note: contactId is the same as the eventId on that map. | 
        
        
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          *  | 
        
        
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          * KR.Helpers.setContactDescription(contactName, description) | 
        
        
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          *  - Update/change the contact description you entered. | 
        
        
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          *   | 
        
        
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          * KR.Helpers.getContactDescription(contactName) | 
        
        
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          *  - Returns the contact description (can store in a game variable). | 
        
        
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          *   | 
        
        
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          * KR.Helpers.setContactSocialRate(contactName, rate)  | 
        
        
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          * - Adjusts the socialMeter 0 - 100 | 
        
        
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          *  | 
        
        
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          * KR.Helpers.updateContactSocialRate(contactName, value) | 
        
        
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          * - Add/Subtract the social rate by some value (converted to decimal). | 
        
        
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          * - You can enter negative or positive numbers. | 
        
        
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          *     | 
        
        
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          * KR.Helpers.getContactSocialRate(contactName) | 
        
        
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          * - Returns the contact social rate (can store this in a game variable). | 
        
        
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          *  Note: It will be between 0 - 100; it won't be in decimal format. | 
        
        
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          * | 
        
        
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          * KR.Helpers.startSocialSystemScene() | 
        
        
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          * - Starts the social System scene. | 
        
        
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          *  |