This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en-us"> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title>Unity WebGL Player | WebTest</title> | |
<script src="Build/UnityLoader.js"></script> | |
<style> | |
body{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Hidden/PerfectEdge" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
// No culling or depth | |
Cull Off ZWrite Off ZTest Always |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class FadeAnyImage : MonoBehaviour { | |
float timePassed = 0; | |
float totalFadeLength; | |
Image imageToFade; | |
AnimationCurve curve; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
using System.Collections.Generic; | |
[ExecuteInEditMode] | |
[RequireComponent (typeof (Text))] | |
public class Localization_scr : MonoBehaviour { | |
// LOCALIZATION SETTINGS |