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@KodingDev
Last active September 14, 2024 11:57
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Teyvat Map Comments - UserScript
// ==UserScript==
// @name Teyvat Comments
// @namespace https://koding.dev/
// @version 0.3
// @description Teyvat Map comments from AppSample
// @author KodingDev, atouu
// @match https://act.hoyolab.com/ys/app/interactive-map/index.html*
// @icon https://www.google.com/s2/favicons?sz=64&domain=hoyolab.com
// @grant none
//
// @downloadURL https://gist.githubusercontent.com/KodingDev/1f63e0bd22869292d1f7fc35be005bab/raw/script.user.js
// @updateURL https://gist.githubusercontent.com/KodingDev/1f63e0bd22869292d1f7fc35be005bab/raw/script.user.js
// ==/UserScript==
// --- TRANSFORMATION CALCULATIONS ---
/**
* Adds two vectors together
*
* @param {[number, number]} a
* @param {[number, number]} b
* @returns {[number, number]} The sum of the two vectors
*/
const vecAdd = (a, b) => [a[0] + b[0], a[1] + b[1]];
/**
* Subtracts two vectors
*
* @param {[number, number]} a
* @param {[number, number]} b
* @returns {[number, number]} The difference of the two vectors
*/
const vecSub = (a, b) => [a[0] - b[0], a[1] - b[1]];
/**
* Scales a vector by a scalar
*
* @param {[number, number]} a
* @param {number} s
* @returns {[number, number]} The scaled vector
*/
const vecScale = (a, s) => [a[0] * s, a[1] * s];
/**
* Calculates the length of a vector
*
* @param {[number, number]} x
* @returns {number} The length of the vector
*/
const vecLength = (x) => Math.sqrt(Math.pow(x[0], 2) + Math.pow(x[1], 2));
/**
* Flips the Y coordinate of a vector
*
* @param {[number, number]} x
* @returns {[number, number]} The flipped vector
*/
const vecFlipY = (x) => [x[0], -x[1]];
// Define the control points for both spaces
const OFFICIAL_CONTROLS = [
[-5140.75, 154.5], // Emperor of Fire and Iron
[3288.5, 6761], // Serai Island - Statue of the Seven
[2525.5, 8455], // Statue of the Seven - Tsurumi Island
[889, -483.5], // Teleport Waypoint - Stormbearer Point
];
const APPSAMPLE_CONTROLS = [
[-0.10802, 0.18615], // Emperor of Fire and Iron
[0.61536, -0.38097], // Serai Island - Statue of the Seven
[0.54988, -0.52639], // Statue of the Seven - Tsurumi Island
[0.40944, 0.24092], // Teleport Waypoint - Stormbearer Point
];
// On the unofficial map, +Y is north, while on the official map it's south. Flip Y on all unofficial coords.
APPSAMPLE_CONTROLS.forEach((x, i) => (APPSAMPLE_CONTROLS[i] = vecFlipY(x)));
// Calculate average scale based on all coordinates
const OFFICIAL_TO_UNOFFICIAL_SCALE = (() => {
let scale = 0;
for (let i = 1; i < OFFICIAL_CONTROLS.length; i++) {
const relOfficial = vecSub(OFFICIAL_CONTROLS[i], OFFICIAL_CONTROLS[0]);
const relUnofficial = vecSub(APPSAMPLE_CONTROLS[i], APPSAMPLE_CONTROLS[0]);
scale += vecLength(relUnofficial) / vecLength(relOfficial);
}
return scale / (OFFICIAL_CONTROLS.length - 1);
})();
/**
* Converts coordinates from the Official coordinate system to the AppSample coordinate system
*
* @param {[number, number]} x The coordinates in the Official coordinate system
* @returns {[number, number]} The coordinates in the AppSample coordinate system
*/
const toUnofficial = (x) => {
const relOfficial = vecSub(x, OFFICIAL_CONTROLS[0]);
const relUnofficial = vecScale(relOfficial, OFFICIAL_TO_UNOFFICIAL_SCALE);
const absUnofficial = vecAdd(relUnofficial, APPSAMPLE_CONTROLS[0]);
return vecFlipY(absUnofficial);
};
// Regex
const IMGUR_REGEX =
/(^(http|https):\/\/)?(i\.)?imgur.com\/((?<gallery>gallery\/)(?<galleryid>\w+)|(?<album>a\/)(?<albumid>\w+)#?)?(?<imgid>\w*)/g;
// Globals
const MARKER_DATA = [];
/**
* Calculates the distance between two points
*
* @param {number} x1 The X coordinate of the first point
* @param {number} y1 The Y coordinate of the first point
* @param {number} x2 The X coordinate of the second point
* @param {number} y2 The Y coordinate of the second point
* @returns {number} The distance between the two points
*/
function distance(x1, y1, x2, y2) {
return Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2);
}
/**
* Finds the nearest marker to the given coordinates
*
* @param {number} x The X coordinate in the AppSample coordinate system
* @param {number} y The Y coordinate in the AppSample coordinate system
* @returns {object} The nearest marker
*/
function findNearestMarker(x, y) {
return MARKER_DATA.map((marker) => ({
...marker,
dist: distance(x, y, marker.lng, marker.lat),
})).sort((a, b) => a.dist - b.dist)[0];
}
/**
* Gets the marker info from the AppSample API
*
* @param {object} marker The marker to get info for
* @returns {object} The marker info
*/
function getMarkerInfo(marker) {
const params = new URLSearchParams();
params.append("action", "get");
params.append("app", "gim");
params.append("ttl", "7000");
params.append("categoryId", marker.type);
params.append("docId", marker.id);
params.append("sort", "");
params.append("page", "1");
params.append("pageSize", "50");
return fetch(
`https://cache-proxy.lemonapi.com/skywise/comment/v1?${params.toString()}`
).then((res) => res.json());
}
/**
* Waits for a condition to be true
*
* @param {function} condition The condition to wait for
* @returns {Promise} A promise that resolves when the condition is true
*/
function wait(condition) {
return new Promise((resolve) => {
const interval = setInterval(() => {
if (condition()) {
clearInterval(interval);
resolve();
}
}, 100);
});
}
(async function () {
"use strict";
// --- INIT ---
// Fetch the AppSample marker data
const markerRes = await fetch(
"https://game-data.lemonapi.com/gim/markers_all.v3.json"
).then((res) => res.json());
// Update the marker data to include header information
MARKER_DATA.push(
...markerRes.data.map((marker) =>
marker.reduce((acc, cur, i) => {
acc[markerRes.headers[i]] = cur;
return acc;
}, {})
)
);
// --- LISTENER ---
// Wait for the map to load
await wait(() => document.getElementsByClassName("mhy-game-gis").length > 0);
const gameGis = document.getElementsByClassName("mhy-game-gis")[0]
const unwatch = gameGis.__vue__.$watch('mapListReady', (t) => {
if (!t) return
const leafletMap = gameGis.__vue__.map;
leafletMap.on("popupopen", async (d) => {
// Wait for the popup content to populate
await wait(() => d.popup._content.vueInstance);
const popup = d.popup._content.vueInstance;
const { x_pos: x, y_pos: y } = popup.marker;
// Perform a lookup of the marker
const [convX, convY] = toUnofficial([x, y]);
const marker = findNearestMarker(convX, convY);
// Get the marker info
const markerInfo = await getMarkerInfo(marker);
// Sort the comments by upvotes
const comments = markerInfo.data.comments.sort((a, b) => b.vote - a.vote);
if (!comments.length) return;
// Update the popup content
const content = popup.$el.getElementsByClassName("map-popup__content")[0];
// Add the header
{
const h4 = document.createElement("h4");
h4.style.marginBottom = ".1rem";
h4.style.marginTop = ".1rem";
const span = document.createElement("span");
span.classList.add("map-popup__name-link");
span.href = "";
span.target = "_blank";
const titleSpan = document.createElement("span");
titleSpan.classList.add("label");
titleSpan.innerText = "Unofficial Comments";
span.appendChild(titleSpan);
h4.appendChild(span);
content.appendChild(h4);
}
for (const comment of comments) {
// Decode the content
const commentContent = new DOMParser().parseFromString(
comment.content,
"text/html"
).body.innerText;
// Add the DIV
const div = document.createElement("div");
div.style.borderTop = ".01rem solid rgba(74, 83, 102, .5)";
// Detect the image
let image = comment.image
? `https://game-cdn.appsample.com${comment.image}`
: "";
// Match against Imgur links in the comment
const imgurMatch = IMGUR_REGEX.exec(comment.content);
if (imgurMatch) {
const { imgid } = imgurMatch.groups;
if (imgid && imgid.length) image = `https://i.imgur.com/${imgid}.png`;
}
// Add the image if it exists
if (image && image.length) {
const a = document.createElement("a");
a.href = image;
a.target = "_blank";
a.rel = "noopener noreferrer";
const img = document.createElement("img");
img.classList.add("map-popup__img");
img.src = image;
// Fix layout shift
img.style.maxWidth = "100%";
img.style.aspectRatio = "16 / 9";
img.style.objectFit = "cover";
img.style.objectPosition = "center";
a.appendChild(img);
div.appendChild(a);
}
// Add the desc
const desc = document.createElement("pre");
desc.classList.add("map-popup__desc");
desc.innerText = commentContent;
desc.style.userSelect = "text";
div.appendChild(desc);
const details = document.createElement("div");
details.classList.add("map-popup__contribute");
details.style.display = "flex";
details.style.justifyContent = "space-between";
// Add the contributor & votes
const data = {
Contributor: comment.aname,
Votes: comment.vote,
};
for (const [key, value] of Object.entries(data)) {
const contributeList = document.createElement("div");
contributeList.classList.add("map-popup__contribute-list");
contributeList.tabIndex = 0;
const contributorLabel = document.createElement("span");
contributorLabel.classList.add("contributor-label");
contributorLabel.innerText = key;
contributeList.appendChild(contributorLabel);
const ul = document.createElement("ul");
contributeList.appendChild(ul);
const li = document.createElement("li");
li.classList.add("first");
li.style.marginLeft = "3px";
ul.appendChild(li);
const span = document.createElement("span");
span.innerText = value;
li.appendChild(span);
details.appendChild(contributeList);
}
div.appendChild(details);
// Add the time
const time = document.createElement("div");
time.classList.add("map-popup__time");
time.innerText = `Update Time: ${new Date(
comment.time
).toLocaleString()}`;
div.appendChild(time);
content.appendChild(div);
}
});
unwatch()
})
})();
@josilo
Copy link

josilo commented Feb 5, 2024

It is useful to show the ID (specially for seelies), incase you want to add this functionality.

leafletMap.on("popupopen", async (d) => {
    // Wait for the popup content to populate
    await wait(() => d.popup._content.vueInstance);

    const popup = d.popup._content.vueInstance;

    // Check if we already modified that pop-up before.
    // (this prevents re-adding the comments and id again)
    const label = popup.$el.getElementsByClassName("label")[0];
    if (label.innerText.includes("#")) {
      return;
    }

    const { x_pos: x, y_pos: y } = popup.marker;

    // Perform a lookup of the marker
    const [convX, convY] = toUnofficial([x, y]);
    const marker = findNearestMarker(convX, convY);

    // Add the ID
    label.innerText = label.innerText + " #" + marker.id;

    // Get the marker info
    const markerInfo = await getMarkerInfo(marker);

   // REST OF YOUR CODE
   // ...
}

@atouu
Copy link

atouu commented Aug 29, 2024

Natlan Update + leafletMap null fix
// ==UserScript==
// @name         Teyvat Comments
// @namespace    https://koding.dev/
// @version      0.2
// @description  Teyvat Map comments from AppSample
// @author       KodingDev
// @match        https://act.hoyolab.com/ys/app/interactive-map/index.html*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=hoyolab.com
// @grant        none
//
// @downloadURL  https://gist.githubusercontent.com/KodingDev/1f63e0bd22869292d1f7fc35be005bab/raw/script.user.js
// @updateURL    https://gist.githubusercontent.com/KodingDev/1f63e0bd22869292d1f7fc35be005bab/raw/script.user.js
// ==/UserScript==

// --- TRANSFORMATION CALCULATIONS ---
/**
 * Adds two vectors together
 *
 * @param {[number, number]} a
 * @param {[number, number]} b
 * @returns {[number, number]} The sum of the two vectors
 */
const vecAdd = (a, b) => [a[0] + b[0], a[1] + b[1]];

/**
 * Subtracts two vectors
 *
 * @param {[number, number]} a
 * @param {[number, number]} b
 * @returns {[number, number]} The difference of the two vectors
 */
const vecSub = (a, b) => [a[0] - b[0], a[1] - b[1]];

/**
 * Scales a vector by a scalar
 *
 * @param {[number, number]} a
 * @param {number} s
 * @returns {[number, number]} The scaled vector
 */
const vecScale = (a, s) => [a[0] * s, a[1] * s];

/**
 * Calculates the length of a vector
 *
 * @param {[number, number]} x
 * @returns {number} The length of the vector
 */
const vecLength = (x) => Math.sqrt(Math.pow(x[0], 2) + Math.pow(x[1], 2));

/**
 * Flips the Y coordinate of a vector
 *
 * @param {[number, number]} x
 * @returns {[number, number]} The flipped vector
 */
const vecFlipY = (x) => [x[0], -x[1]];

// Define the control points for both spaces
const OFFICIAL_CONTROLS = [
  [-5140.75, 154.5], // Emperor of Fire and Iron
  [3288.5, 6761], // Serai Island - Statue of the Seven
  [2525.5, 8455], // Statue of the Seven - Tsurumi Island
  [889, -483.5], // Teleport Waypoint - Stormbearer Point
];

const APPSAMPLE_CONTROLS = [
  [-0.10802, 0.18615], // Emperor of Fire and Iron
  [0.61536, -0.38097], // Serai Island - Statue of the Seven
  [0.54988, -0.52639], // Statue of the Seven - Tsurumi Island
  [0.40944, 0.24092], // Teleport Waypoint - Stormbearer Point
];

// On the unofficial map, +Y is north, while on the official map it's south. Flip Y on all unofficial coords.
APPSAMPLE_CONTROLS.forEach((x, i) => (APPSAMPLE_CONTROLS[i] = vecFlipY(x)));

// Calculate average scale based on all coordinates
const OFFICIAL_TO_UNOFFICIAL_SCALE = (() => {
  let scale = 0;
  for (let i = 1; i < OFFICIAL_CONTROLS.length; i++) {
    const relOfficial = vecSub(OFFICIAL_CONTROLS[i], OFFICIAL_CONTROLS[0]);
    const relUnofficial = vecSub(APPSAMPLE_CONTROLS[i], APPSAMPLE_CONTROLS[0]);
    scale += vecLength(relUnofficial) / vecLength(relOfficial);
  }
  return scale / (OFFICIAL_CONTROLS.length - 1);
})();

/**
 * Converts coordinates from the Official coordinate system to the AppSample coordinate system
 *
 * @param {[number, number]} x The coordinates in the Official coordinate system
 * @returns {[number, number]} The coordinates in the AppSample coordinate system
 */
const toUnofficial = (x) => {
  const relOfficial = vecSub(x, OFFICIAL_CONTROLS[0]);
  const relUnofficial = vecScale(relOfficial, OFFICIAL_TO_UNOFFICIAL_SCALE);
  const absUnofficial = vecAdd(relUnofficial, APPSAMPLE_CONTROLS[0]);
  return vecFlipY(absUnofficial);
};

// Regex
const IMGUR_REGEX =
  /(^(http|https):\/\/)?(i\.)?imgur.com\/((?<gallery>gallery\/)(?<galleryid>\w+)|(?<album>a\/)(?<albumid>\w+)#?)?(?<imgid>\w*)/g;

// Globals
const MARKER_DATA = [];

/**
 * Calculates the distance between two points
 *
 * @param {number} x1 The X coordinate of the first point
 * @param {number} y1 The Y coordinate of the first point
 * @param {number} x2 The X coordinate of the second point
 * @param {number} y2 The Y coordinate of the second point
 * @returns {number} The distance between the two points
 */
function distance(x1, y1, x2, y2) {
  return Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2);
}

/**
 * Finds the nearest marker to the given coordinates
 *
 * @param {number} x The X coordinate in the AppSample coordinate system
 * @param {number} y The Y coordinate in the AppSample coordinate system
 * @returns {object} The nearest marker
 */
function findNearestMarker(x, y) {
  return MARKER_DATA.map((marker) => ({
    ...marker,
    dist: distance(x, y, marker.lng, marker.lat),
  })).sort((a, b) => a.dist - b.dist)[0];
}

/**
 * Gets the marker info from the AppSample API
 *
 * @param {object} marker The marker to get info for
 * @returns {object} The marker info
 */
function getMarkerInfo(marker) {
  const params = new URLSearchParams();
  params.append("action", "get");
  params.append("app", "gim");
  params.append("ttl", "7000");
  params.append("categoryId", marker.type);
  params.append("docId", marker.id);
  params.append("sort", "");
  params.append("page", "1");
  params.append("pageSize", "50");

  return fetch(
    `https://cache-proxy.lemonapi.com/skywise/comment/v1?${params.toString()}`
  ).then((res) => res.json());
}

/**
 * Waits for a condition to be true
 *
 * @param {function} condition The condition to wait for
 * @returns {Promise} A promise that resolves when the condition is true
 */
function wait(condition) {
  return new Promise((resolve) => {
    const interval = setInterval(() => {
      if (condition()) {
        clearInterval(interval);
        resolve();
      }
    }, 100);
  });
}

(async function () {
  "use strict";

  // --- INIT ---
  // Fetch the AppSample marker data
  const markerRes = await fetch(
    "https://game-data.lemonapi.com/gim/markers_all.v3.json"
  ).then((res) => res.json());

  // Update the marker data to include header information
  MARKER_DATA.push(
    ...markerRes.data.map((marker) =>
      marker.reduce((acc, cur, i) => {
        acc[markerRes.headers[i]] = cur;
        return acc;
      }, {})
    )
  );

  // --- LISTENER ---
  // Wait for the map to load
  await wait(() => document.getElementsByClassName("mhy-game-gis").length > 0);

  const gameGis = document.getElementsByClassName("mhy-game-gis")[0]

  const unwatch = gameGis.__vue__.$watch('mapListReady', (t) => {
    if (!t) return

    const leafletMap = gameGis.__vue__.map;

    leafletMap.on("popupopen", async (d) => {
      // Wait for the popup content to populate
      await wait(() => d.popup._content.vueInstance);

      const popup = d.popup._content.vueInstance;
      const { x_pos: x, y_pos: y } = popup.marker;

      // Perform a lookup of the marker
      const [convX, convY] = toUnofficial([x, y]);
      const marker = findNearestMarker(convX, convY);

      // Get the marker info
      const markerInfo = await getMarkerInfo(marker);

      // Sort the comments by upvotes
      const comments = markerInfo.data.comments.sort((a, b) => b.vote - a.vote);
      if (!comments.length) return;

      // Update the popup content
      const content = popup.$el.getElementsByClassName("map-popup__content")[0];

      // Add the header
      {
        const h4 = document.createElement("h4");
        h4.style.marginBottom = ".1rem";
        h4.style.marginTop = ".1rem";

        const span = document.createElement("span");
        span.classList.add("map-popup__name-link");
        span.href = "";
        span.target = "_blank";

        const titleSpan = document.createElement("span");
        titleSpan.classList.add("label");
        titleSpan.innerText = "Unofficial Comments";

        span.appendChild(titleSpan);
        h4.appendChild(span);
        content.appendChild(h4);
      }

      for (const comment of comments) {
        // Decode the content
        const commentContent = new DOMParser().parseFromString(
          comment.content,
          "text/html"
        ).body.innerText;

        // Add the DIV
        const div = document.createElement("div");
        div.style.borderTop = ".01rem solid rgba(74, 83, 102, .5)";

        // Detect the image
        let image = comment.image
          ? `https://game-cdn.appsample.com${comment.image}`
          : "";

        // Match against Imgur links in the comment
        const imgurMatch = IMGUR_REGEX.exec(comment.content);
        if (imgurMatch) {
          const { imgid } = imgurMatch.groups;
          if (imgid && imgid.length) image = `https://i.imgur.com/${imgid}.png`;
        }

        // Add the image if it exists
        if (image && image.length) {
          const a = document.createElement("a");
          a.href = image;
          a.target = "_blank";
          a.rel = "noopener noreferrer";

          const img = document.createElement("img");
          img.classList.add("map-popup__img");
          img.src = image;

          // Fix layout shift
          img.style.maxWidth = "100%";
          img.style.aspectRatio = "16 / 9";
          img.style.objectFit = "cover";
          img.style.objectPosition = "center";

          a.appendChild(img);
          div.appendChild(a);
        }

        // Add the desc
        const desc = document.createElement("pre");
        desc.classList.add("map-popup__desc");
        desc.innerText = commentContent;
        desc.style.userSelect = "text";
        div.appendChild(desc);

        const details = document.createElement("div");
        details.classList.add("map-popup__contribute");
        details.style.display = "flex";
        details.style.justifyContent = "space-between";

        // Add the contributor & votes
        const data = {
          Contributor: comment.aname,
          Votes: comment.vote,
        };

        for (const [key, value] of Object.entries(data)) {
          const contributeList = document.createElement("div");
          contributeList.classList.add("map-popup__contribute-list");
          contributeList.tabIndex = 0;

          const contributorLabel = document.createElement("span");
          contributorLabel.classList.add("contributor-label");
          contributorLabel.innerText = key;
          contributeList.appendChild(contributorLabel);

          const ul = document.createElement("ul");
          contributeList.appendChild(ul);

          const li = document.createElement("li");
          li.classList.add("first");
          li.style.marginLeft = "3px";
          ul.appendChild(li);

          const span = document.createElement("span");
          span.innerText = value;
          li.appendChild(span);

          details.appendChild(contributeList);
        }

        div.appendChild(details);

        // Add the time
        const time = document.createElement("div");
        time.classList.add("map-popup__time");
        time.innerText = `Update Time: ${new Date(
          comment.time
        ).toLocaleString()}`;
        div.appendChild(time);

        content.appendChild(div);
      }
    });

    unwatch()
  })
})();

@KodingDev
Copy link
Author

oh that's really cool :o mind if I update the original w your ver

@atouu
Copy link

atouu commented Aug 29, 2024

oh that's really cool :o mind if I update the original w your ver

Sure!

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