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Rust Generics
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#[derive(Debug)] | |
struct Person<T> { | |
id: T, | |
title: String | |
} | |
impl <T> Person<T> { | |
fn new<I: Into<String>>(id: T, title: I) -> Self { | |
Person { | |
id: id, | |
title: title.into() | |
} | |
} | |
} | |
//Traits can be implemented for specific bounds, or blanket | |
//Without specialisation, if your bounds collide then you're gonna have a bad time | |
impl ToString for Person<i32> { | |
fn to_string(&self) -> String { | |
format!("i32: {}, {}", self.id, self.title) | |
} | |
} | |
impl ToString for Person<bool> { | |
fn to_string(&self) -> String { | |
format!("bool: {}, {}", self.id, self.title) | |
} | |
} | |
fn main() { | |
let person1 = Person::new(1, "Joe"); | |
let person2 = Person::new(true, String::from("Jan")); | |
println!("1: {} 2: {}", person1.to_string(), person2.to_string()); | |
} |
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