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[Minecraft][Command Blocks][1.8][BLOCKED] Mobs Lure # Specific Snowball that after a short delay will lure mobs
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# CommandBlock order : West, East, Down, Up, North, South | |
# /give @p snowball 1 0 {display:{Name:"Lure"}} | |
# Only call once | |
/scoreboard objectives add LureDelay dummy | |
/scoreboard objectives add OnGround dummy | |
# Around a fast clock (20t/s) | |
# /fill ~ ~-1 ~ ~ ~-1 ~-1 redstone_block | |
# /fill ~ ~1 ~ ~ ~1 ~-1 stone | |
# Detect Snowball (BUG: Snowball doesn't keep it's CustomName, so ftm, all snowballs summon a Lure) | |
/scoreboard players set @e[type=Snowball] LureDelay 1 | |
# Way around to detect if OnGround (or quite similar) | |
/scoreboard players set @e[type=Snowball,score_LureDelay_min=1] OnGround 2 | |
# Detect block under (~-.5) | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~-.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~-.5 ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~-.5 ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~-.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~-.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~-.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~-.5 ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~-.5 ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~-.5 ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~-.5 ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
# Detect block over (~.5) | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~.5 ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~.5 ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~.5 ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~.5 ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~.5 ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~.5 ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~.5 ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
# Detect block at level (~) | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~ ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~ ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~ ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~-.5 ~ ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~ ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~ ~-.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~ ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~ ~ ~.5 air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
/execute @e[type=Snowball,score_OnGround_min=2] ~ ~ ~ detect ~.5 ~ ~ air 0 scoreboard players set @e[type=Snowball,r=0] OnGround 0 | |
# Yay found OnGround! | |
/scoreboard players set @e[type=Snowball,score_OnGround_min=2] OnGround 1 | |
# Summon VillagerGolem | |
/execute @e[type=Snowball,score_OnGround_min=1,score_OnGround=1] ~ ~ ~ summon VillagerGolem ~ ~ ~ {NoAI:1,Silent:1,Invulnerable:1,CustomName:"Lure",ActiveEffects:[{Id:14,Amplifier:0,Duration:410,ShowParticles:0b}]} | |
# Compute Golem age | |
/scoreboard players add @e[type=VillagerGolem] LureDelay 1 {CustomName:"Lure"} | |
# Before destroying the Golem, summon a creeper to explode mobs around | |
/execute @e[type=VillagerGolem,score_LureDelay_min=400] ~ ~ ~ summon Creeper ~ ~ ~ {Fuse:1b,ignited:1b,ExplosionRadius:5,powered:1} | |
# Kill the Golem | |
/tp @e[type=VillagerGolem,score_LureDelay_min=400] ~ -20 ~ | |
/entitydata @e[type=VillagerGolem,score_LureDelay_min=400] {NoAI:0} | |
# Reset scores | |
/scoreboard players reset @e[type=Snowball,score_OnGround_min=1,score_OnGround=1] LureDelay | |
/scoreboard players reset @e[type=Snowball,score_OnGround_min=1,score_OnGround=1] OnGround |
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TODO: Change Snowball by Arrows so there's a way to detect if this arrow is coming from the correct bow (named)