Created
June 11, 2019 13:37
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| float t; | |
| float frqMult = 3; | |
| float ampMult = .3; | |
| float startFrq = 6; | |
| int octaves = 3; | |
| int count = 30; | |
| int vertices = width; | |
| int sunStartFreq = 10; | |
| ; | |
| float sunFreqMult = 3; | |
| float sunAmp = 4; | |
| float sunAmpMult = .2; | |
| int sunlitWater, darkWater; | |
| void setup() { | |
| size(800, 800, P2D); | |
| sunlitWater = color(255, 100, 100); | |
| darkWater = color(0, 0, 50); | |
| } | |
| void draw() { | |
| t = radians(frameCount); | |
| background(255); | |
| drawSun(); | |
| drawWaves(); | |
| capture(); | |
| } | |
| int frameStartedCapturing = -1; | |
| void keyPressed() { | |
| if (key == 'k') { | |
| saveFrame("capture/####.jpg"); | |
| } | |
| if(key == 'r'){ | |
| frameStartedCapturing = frameCount; | |
| } | |
| } | |
| void capture(){ | |
| if(frameStartedCapturing > 0 && frameCount < frameStartedCapturing+300){ | |
| saveFrame("capture/####.jpg"); | |
| } | |
| } | |
| void drawWaves() { | |
| for (int yi = 0; yi < count; yi++) { | |
| float yN = map(yi, 0, count-1, 0, 1); | |
| beginShape(TRIANGLE_STRIP); | |
| float middleY = height*.4+yN*height*.6; | |
| noStroke(); | |
| for (int xi = 0; xi < vertices; xi++) { | |
| float xN = map(xi, 0, vertices-1, 0, 1); | |
| float distanceFromMiddleX = abs(.5-xN)*2; | |
| float sunlight = (1-distanceFromMiddleX)*(1-yN); | |
| fill(lerpColor(darkWater, sunlitWater, sunlight)); | |
| float x = xN*width; | |
| float y = middleY+waveFbm(xN+sin(yN*TWO_PI), 20*(.4+.6*yN), t*(.2+.8*yN)); | |
| vertex(x, y); | |
| vertex(x, y+100); | |
| } | |
| endShape(); | |
| } | |
| } | |
| float waveFbm(float xN, float amp, float t) { | |
| float sum = 0; | |
| float frq = startFrq; | |
| float ampCorrection = 0; | |
| for (int i = 0; i < octaves; i++) { | |
| sum += amp*(abs(sin(xN*frq-t))); | |
| frq *= frqMult; | |
| amp *= ampMult; | |
| ampCorrection += amp*2; | |
| } | |
| return sum-ampCorrection; | |
| } | |
| void drawSun() { | |
| int vertices = 800; | |
| pushMatrix(); | |
| translate(width*.5, height*.45); | |
| beginShape(TRIANGLE_STRIP); | |
| noStroke(); | |
| for (int i = 0; i < vertices; i++) { | |
| float iN = map(i, 0, vertices-1, 0, 1); | |
| float a = iN*TWO_PI; | |
| float r = 100-sunAmp*sunFbm(a, t); | |
| fill(sunlitWater); | |
| vertex(r*cos(a), r*sin(a)); | |
| fill(0); | |
| vertex(width*.8*cos(a), width*.8*sin(a)); | |
| } | |
| endShape(CLOSE); | |
| popMatrix(); | |
| } | |
| float sunFbm(float n, float t) { | |
| float amp = 1; | |
| float freq = sunStartFreq; | |
| float sum = 0; | |
| for (int i = 0; i < 4; i++) { | |
| sum -= amp*(1-2*abs(sin(n*freq-t))); | |
| amp *= sunAmpMult; | |
| freq *= sunFreqMult; | |
| } | |
| return sum; | |
| } |
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