Created
January 26, 2024 08:00
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float prevX = 400; | |
float prevY = 400; | |
float dir = 0; | |
float off; | |
int imgSize = 120; | |
PImage img; | |
float bgColor = 30; | |
void setup(){ | |
fullScreen(P2D); | |
background(bgColor); | |
img = getRandomImage(); | |
} | |
void mousePressed(){ | |
imgSize = floor(random(80, 120)); | |
img = getRandomImage(); | |
off = randomOffset(); | |
} | |
PImage getRandomImage(){ | |
if(random(1) < 0.2){ | |
return loadImage("pleadthink.png"); | |
} | |
return loadImage("https://picsum.photos/"+imgSize+"/"+imgSize+".jpg"); | |
} | |
float randomOffset(){ | |
return random(1000); | |
} | |
void draw(){ | |
float t = frameCount * 0.003; // multiplier constant sets the speed of the simulation | |
float range = width; | |
float x = -range*0.5+range*(noise(t+off)); // find x using noise | |
float y = -range*0.5+range*(noise(t+5123.456+off)); // find y in the same way but with an offset so that the result is not the same as for x | |
float theta = atan2(y - prevY, x - prevX); // angle between previous and current position | |
dir = lerp(dir, theta, 0.01); // smoothed angle | |
prevX = x; // remember the now old values for x and y in a global variable | |
prevY = y; | |
fade(); | |
blendMode(BLEND); | |
translate(width*0.5, height*0.5); | |
int mirrors = 6; | |
for(int i = 0; i < mirrors; i++){ | |
float mAngle = map(i, 0, mirrors, 0, TAU); | |
// draw the thing using 2D transformations to achieve a nice centered rotation | |
pushMatrix(); | |
rotate(mAngle); | |
translate(x,y); | |
rotate(dir); | |
imageMode(CENTER); | |
if(img.width != imgSize){ | |
scale(2); | |
} | |
image(img, 0, 0); | |
popMatrix(); | |
} | |
} | |
void fade(){ | |
if(frameCount % 30 == 0){ | |
blendMode(SUBTRACT); | |
noStroke(); | |
fill(1); | |
rect(0,0,width,height); | |
} | |
blendMode(LIGHTEST); | |
fill(bgColor); | |
rect(0,0,width,height); | |
} |
Author
KrabCode
commented
Jan 26, 2024
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