Last active
August 29, 2015 14:10
-
-
Save Krewn/ef525fb5f7592de1a1a1 to your computer and use it in GitHub Desktop.
A quick doodle, perhaps thought provoking.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import sys | |
| import os | |
| #import and init pygame | |
| import pygame | |
| import numpy | |
| from time import sleep | |
| pygame.init() | |
| scale = 3 | |
| def getPos(angle,X,Y,o,i): | |
| a = angle | |
| b = int(float(angle) / numpy.pi) | |
| c = float(angle) % numpy.pi | |
| m = float(c/numpy.pi) if (b%2 == 0) else float((numpy.pi - c)/numpy.pi) | |
| y = (i+(o-i)*m)*numpy.sin(a) | |
| x = (i+(o-i)*m)*numpy.cos(a) | |
| #x = ((o+i)/2)*numpy.sin(a) | |
| #y = ((o+i)/2)*numpy.cos(a)-(o-((i+o)/2)) | |
| return((int(x+X),int(y+Y))) | |
| def dist(p1,p2): | |
| l=0. | |
| if len(p1)!=len(p2): | |
| print'you done doing sumtin silly' | |
| else: | |
| for k in range(0,len(p1)): | |
| l+=(p1[k]-p2[k])**2. | |
| l = l ** 0.5 | |
| return(l) | |
| class spaceShip(): | |
| global scale | |
| def __init__(self,n,window): | |
| self.x = 130*scale | |
| self.y = 75*scale | |
| self.t = 0 | |
| self.massts = [] | |
| self.w = window | |
| self.i = 10.*scale | |
| self.o = 100.*scale | |
| for k in range(0,n): | |
| self.massts.append(masst(k,n, self)) | |
| def update(self): | |
| self.w.fill((0,0,0)) | |
| for k in self.massts: | |
| k.update() | |
| pygame.draw.circle(self.w, (0,0,0), (self.x,self.y), 3*scale, 1) | |
| self.t+=1 | |
| pygame.display.flip() | |
| sleep(0.01) | |
| class masst(): | |
| global scale | |
| def __init__(self,position, of,ship): | |
| self.s=ship | |
| self.angle = (float(position)/float(of))*2.0*numpy.pi+3.0*numpy.pi | |
| self.p = getPos(self.angle+(float(self.s.t)/360.)*2.*numpy.pi,self.s.x,self.s.y,self.s.o,self.s.i) | |
| self.p2 = getPos((self.angle+((float(-1.*self.s.t)/360.)%360)*2.*numpy.pi),self.s.x,self.s.y,self.s.o,self.s.i) | |
| def update(self): | |
| self.p = getPos(self.angle+(float(self.s.t)/360.)*2.*numpy.pi,self.s.x,self.s.y,self.s.o,self.s.i) | |
| self.p2 = getPos((self.angle+((float(-1.*self.s.t)/360.)%360)*2.*numpy.pi),self.s.x,self.s.y,self.s.o,self.s.i) | |
| pygame.draw.circle(self.s.w, (200,200,200), self.p , 2*scale, 1) | |
| pygame.draw.circle(self.s.w, (200,200,200), self.p2 , 2*scale, 1) | |
| r =int((((((self.p[0]-self.s.x)**2+(self.p[1]-self.s.y)**2)**0.5)-(self.s.i))/(self.s.o-self.s.i))*250) | |
| r2 =int((((((self.p2[0]-self.s.x)**2+(self.p2[1]-self.s.y)**2)**0.5)-(self.s.i))/(self.s.o-self.s.i))*250) | |
| pygame.draw.line(self.s.w,(r,0,255-r),(self.s.x,self.s.y),self.p) | |
| pygame.draw.line(self.s.w,(r2,0,255-r2),(self.s.x,self.s.y),self.p2) | |
| #pygame.draw.line(self.s.w,(0,0,0),self.p,self.p2) | |
| dtemp = None | |
| mtemp = None | |
| for k in self.s.massts: | |
| if k != self: | |
| if (( dtemp is None )or( dist(self.p,k.p) < dtemp )): | |
| dtemp = dist(self.p,k.p) | |
| ptemp=k.p | |
| if((dtemp is None )or( dist(self.p,k.p2) < dtemp )): | |
| dtemp = dist(self.p,k.p2) | |
| ptemp=k.p2 | |
| if (( dtemp is None )or( dist(self.p,k.p) > mtemp )): | |
| mtemp = dist(self.p,k.p) | |
| mptemp=k.p | |
| if((dtemp is None )or( dist(self.p,k.p2) > mtemp )): | |
| mtemp = dist(self.p,k.p2) | |
| mptemp=k.p2 | |
| if(dtemp is None or dist(self.p,self.p2) < dtemp): | |
| dtemp = dist(self.p,self.p2) | |
| ptemp=self.p2 | |
| r3 = int(dtemp/self.s.o * 255) | |
| pygame.draw.line(self.s.w,(r3,0,255-r3),self.p,ptemp) | |
| pygame.draw.line(self.s.w,(255-r3,255-r3,255-r3),self.p,mptemp) | |
| w = 180*scale | |
| h = 150*scale | |
| window = pygame.display.set_mode((w, h)) | |
| arms = 45 | |
| s = spaceShip(arms,window) | |
| k = True | |
| from PIL import Image, ImageSequence | |
| from images2gif import writeGif | |
| if not os.path.exists('frames'): | |
| os.makedirs('frames') | |
| os.chdir('frames') | |
| n = 360 / arms | |
| if 360 % arms == 0 : | |
| print 'Warning : Async gif' | |
| k = 0 | |
| while(k<n): | |
| s.update() | |
| pygame.image.save(window,"frame"+str(k)+".png") | |
| k+=1 | |
| frames = [Image.open("frame"+str(f)+".png") for f in range(0,n,1) if os.path.isfile("frame"+str(f)+".png")] | |
| writeGif(os.path.basename('op.gif'), frames, duration=0.05, dither=0) | |
| exit() | |
| ## Todo --- plot gravitational potential and kenetic energy | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment