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@mayoff
mayoff / makeAnimatedGif.m
Created February 16, 2013 23:00
Example of creating an animated GIF on iOS, with no 3rd-party code required. This should also be easy to port to OS X.
#import <UIKit/UIKit.h>
#import <ImageIO/ImageIO.h>
#import <MobileCoreServices/MobileCoreServices.h>
static UIImage *frameImage(CGSize size, CGFloat radians) {
UIGraphicsBeginImageContextWithOptions(size, YES, 1); {
[[UIColor whiteColor] setFill];
UIRectFill(CGRectInfinite);
CGContextRef gc = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(gc, size.width / 2, size.height / 2);
@jasonrudolph
jasonrudolph / 00-about-search-api-examples.md
Last active June 25, 2025 15:36
5 entertaining things you can find with the GitHub Search API
@jackiekazil
jackiekazil / rounding_decimals.md
Last active January 17, 2024 12:29
How do I round to 2 decimals in python?

How do I round to 2 decimals?

In python, you have floats and decimals that can be rounded. If you care about the accuracy of rounding, use decimal type. If you use floats, you will have issues with accuracy.

All the examples use demical types, except for the original value, which is automatically casted as a float.

To set the context of what we are working with, let's start with an original value.

Original Value

@roooodcastro
roooodcastro / GraphPanel.java
Last active May 24, 2024 15:40
A simple Swing component to draw a Graph over a regular JPanel. Features a grid, customizable amount of hatch marks, axis labels,checking for minimum and maximum value to label correctly the Y-axis and customizable padding and label padding. Based on "Hovercraft Full Of Eels"'s answer on StackOverflow (http://stackoverflow.com/questions/8693342/…
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Stroke;
import java.util.ArrayList;
@mrkline
mrkline / c_sharp_for_python.md
Last active August 1, 2025 17:59
An intro to C# for a Python developer. Made for one of my coworkers.

C# For Python Programmers

Syntax and core concepts

Basic Syntax

  • Single-line comments are started with //. Multi-line comments are started with /* and ended with */.

  • C# uses braces ({ and }) instead of indentation to organize code into blocks. If a block is a single line, the braces can be omitted. For example,

@davfre
davfre / git_cheat-sheet.md
Last active October 25, 2025 14:51
git commandline cheat-sheet
@yig
yig / JavaScript reference.md
Last active April 21, 2024 23:36
An overview of JavaScript best practices. Geared towards someone with a C/C++/Java/Python background.

JavaScript reference for non-JavaScript programmers

Author: Yotam Gingold
License: Public Domain (CC0)

This document is intended as a reference or introduction to JavaScript for someone familiar with a language like C/C++/Java or Python. It follows best practices and gathers the scattered wisdom from matny stackoverflow questions and in-depth JavaScript essays. It relies on no external libraries.

@octocat
octocat / .gitignore
Created February 27, 2014 19:38
Some common .gitignore configurations
# Compiled source #
###################
*.com
*.class
*.dll
*.exe
*.o
*.so
# Packages #
@dylanfries
dylanfries / Events & Delegates in Unity C#
Last active November 2, 2023 21:42
Events and Delegates for Unity (C#)
Events & Delegates
------------------
Events and Delegates were something I struggled with when I was first learning how they worked. Once I figured it out it became one of the most useful and powerful techniques for games. Its especially useful for helping to decouple classes while allowing for messaging.
Delegates - Simply a container for a function that can be used as a variable.
Events - Allows you to specify a delegate that gets called when some event in your code is triggered.
Overview
@kristopherjohnson
kristopherjohnson / executionTimeInterval.swift
Last active May 29, 2024 19:25
Calculate execution time for a block of Swift code
import QuartzCore
func executionTimeInterval(block: () -> ()) -> CFTimeInterval {
let start = CACurrentMediaTime()
block();
let end = CACurrentMediaTime()
return end - start
}