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@KristobalJunta
Created May 21, 2026 23:11
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ioquake3 config
# sources:
# 1. https://gist.github.com/oliveratgithub/b2df8ff2a76d1ff406f033701de66628
# 2. https://gist.github.com/ZerTerO/384a6c324187e443107a1c8caeb644b8
bind e "weapon 6"
bind f "+button2"
bind g "weapon 9"
bind q "weapon 5"
bind r "weapon 7"
bind x "weapon 8"
bind u "+button3"
bind MOUSE2 "+zoom"
seta name "alfred hugecock"
seta model "doom/default"
seta headmodel "doom/default"
seta cg_fov "120"
seta cg_gunCorrectFOV "1"
seta cg_fovAspectAdjust "1"
seta cg_fovGunAdjust "1"
seta cg_autoswitch "0"
seta cg_drawCrosshair "6"
# rendering
# seta r_mode "-1"
# seta r_customwidth "2560"
# seta r_customheight "1600"
# seta com_maxfps "333"
# seta cl_renderer "opengl2"
seta r_hdr "1"
seta r_ssao "1"
seta r_postProcess "1"
seta r_toneMap "1"
seta r_parallaxMapping "2"
seta r_ext_multisample "4"
seta r_ext_framebuffer_multisample "4"
seta r_ext_max_anisotropy "16"
seta r_preloadtextures "1"
seta r_deluxeMapping "1"
seta r_drawSun "1"
seta r_drawSunRays "1"
seta r_sunShadows "1"
seta r_sunlightMode "1"
seta r_shadowBlur "1"
seta r_shadowFilter "2"
seta r_flares "1"
seta r_allowExtensions "1" // toggle usage of various opengl extensions
seta r_allowSoftwareGL "0" // toggle the use of the default software OpenGL driver
seta r_colorbits "32" // set number of bits used for each color
seta r_depthbits "24" // set number of bits used for color depth
seta r_detailTextures "1" // toggle the use of detailed textures
seta r_displayrefresh "0" // monitor refresh rate in game
seta r_drawsun "1" // toggle effect of sunlight in dynamic lighting
seta r_dynamicLight "0" // toggle dynamic lighting
seta r_dlightMode "2"
seta r_ext_compiled_vertex_array "1" // toggle hardware compiled vertex array rendering method
seta r_ext_compressed_textures "0" // toggle compressed textures
seta r_ext_multitexture "1" // toggle hardware mutitexturing
seta r_ext_texture_filter_anisotropic "1" // toggle anisotropic filtering
seta r_fastsky "0" // toggle fast rendering of sky
seta r_finish "1" // toggle synchronization of rendered frames
seta r_flares "1" // toggle effect of flares in dynamic lighting
seta r_ignoreGLErrors "1" // ignores OpenGL errors that occur
seta r_lodbias "-2" // set geometric level of detail
seta r_picmip "0" // set maximum texture size
seta r_roundImagesDown "1" // set rounding down amount
seta r_smp "1" // toggle the use of multi processor acceleration code
seta r_stencilbits "16" // set stencil buffer size
seta r_subdivisions "1" // set maximum level of detail
seta r_swapInterval "0" // toggle frame swapping/vsync (0 for more than 60fps)
seta r_texturebits "32" // set number of bits used for each texture
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" // set the texture filtering mode
seta r_vertexlight "0" // toggle between vertex lightning or lightmaps
vid_restart
# sound
seta s_khz "22" // set the sampling frequency of sounds
snd_restart
# game options
seta cl_allowDownload "1"
seta cg_drawfps "1"
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_draw2D "1"
seta cg_simpleItems "0"
seta cg_marks "1"
seta cg_gibs "1"
seta cg_railTrailTime "800"
seta cg_teamRails "1"
seta cg_smoke_sg "1"
seta cg_visibleBleeding "1"
seta cg_noProjectileTrail "0"
seta cg_showBulletHits "1"
seta cg_oldPlasma "0"
seta cg_oldRocket "0"
seta cg_oldRail "0"
seta com_hunkMegs "512"
seta com_zoneMegs "256"
seta com_soundMegs "128"
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