Created
May 21, 2026 23:11
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ioquake3 config
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| # sources: | |
| # 1. https://gist.github.com/oliveratgithub/b2df8ff2a76d1ff406f033701de66628 | |
| # 2. https://gist.github.com/ZerTerO/384a6c324187e443107a1c8caeb644b8 | |
| bind e "weapon 6" | |
| bind f "+button2" | |
| bind g "weapon 9" | |
| bind q "weapon 5" | |
| bind r "weapon 7" | |
| bind x "weapon 8" | |
| bind u "+button3" | |
| bind MOUSE2 "+zoom" | |
| seta name "alfred hugecock" | |
| seta model "doom/default" | |
| seta headmodel "doom/default" | |
| seta cg_fov "120" | |
| seta cg_gunCorrectFOV "1" | |
| seta cg_fovAspectAdjust "1" | |
| seta cg_fovGunAdjust "1" | |
| seta cg_autoswitch "0" | |
| seta cg_drawCrosshair "6" | |
| # rendering | |
| # seta r_mode "-1" | |
| # seta r_customwidth "2560" | |
| # seta r_customheight "1600" | |
| # seta com_maxfps "333" | |
| # seta cl_renderer "opengl2" | |
| seta r_hdr "1" | |
| seta r_ssao "1" | |
| seta r_postProcess "1" | |
| seta r_toneMap "1" | |
| seta r_parallaxMapping "2" | |
| seta r_ext_multisample "4" | |
| seta r_ext_framebuffer_multisample "4" | |
| seta r_ext_max_anisotropy "16" | |
| seta r_preloadtextures "1" | |
| seta r_deluxeMapping "1" | |
| seta r_drawSun "1" | |
| seta r_drawSunRays "1" | |
| seta r_sunShadows "1" | |
| seta r_sunlightMode "1" | |
| seta r_shadowBlur "1" | |
| seta r_shadowFilter "2" | |
| seta r_flares "1" | |
| seta r_allowExtensions "1" // toggle usage of various opengl extensions | |
| seta r_allowSoftwareGL "0" // toggle the use of the default software OpenGL driver | |
| seta r_colorbits "32" // set number of bits used for each color | |
| seta r_depthbits "24" // set number of bits used for color depth | |
| seta r_detailTextures "1" // toggle the use of detailed textures | |
| seta r_displayrefresh "0" // monitor refresh rate in game | |
| seta r_drawsun "1" // toggle effect of sunlight in dynamic lighting | |
| seta r_dynamicLight "0" // toggle dynamic lighting | |
| seta r_dlightMode "2" | |
| seta r_ext_compiled_vertex_array "1" // toggle hardware compiled vertex array rendering method | |
| seta r_ext_compressed_textures "0" // toggle compressed textures | |
| seta r_ext_multitexture "1" // toggle hardware mutitexturing | |
| seta r_ext_texture_filter_anisotropic "1" // toggle anisotropic filtering | |
| seta r_fastsky "0" // toggle fast rendering of sky | |
| seta r_finish "1" // toggle synchronization of rendered frames | |
| seta r_flares "1" // toggle effect of flares in dynamic lighting | |
| seta r_ignoreGLErrors "1" // ignores OpenGL errors that occur | |
| seta r_lodbias "-2" // set geometric level of detail | |
| seta r_picmip "0" // set maximum texture size | |
| seta r_roundImagesDown "1" // set rounding down amount | |
| seta r_smp "1" // toggle the use of multi processor acceleration code | |
| seta r_stencilbits "16" // set stencil buffer size | |
| seta r_subdivisions "1" // set maximum level of detail | |
| seta r_swapInterval "0" // toggle frame swapping/vsync (0 for more than 60fps) | |
| seta r_texturebits "32" // set number of bits used for each texture | |
| seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" // set the texture filtering mode | |
| seta r_vertexlight "0" // toggle between vertex lightning or lightmaps | |
| vid_restart | |
| # sound | |
| seta s_khz "22" // set the sampling frequency of sounds | |
| snd_restart | |
| # game options | |
| seta cl_allowDownload "1" | |
| seta cg_drawfps "1" | |
| seta cg_drawIcons "1" | |
| seta cg_draw3dIcons "1" | |
| seta cg_draw2D "1" | |
| seta cg_simpleItems "0" | |
| seta cg_marks "1" | |
| seta cg_gibs "1" | |
| seta cg_railTrailTime "800" | |
| seta cg_teamRails "1" | |
| seta cg_smoke_sg "1" | |
| seta cg_visibleBleeding "1" | |
| seta cg_noProjectileTrail "0" | |
| seta cg_showBulletHits "1" | |
| seta cg_oldPlasma "0" | |
| seta cg_oldRocket "0" | |
| seta cg_oldRail "0" | |
| seta com_hunkMegs "512" | |
| seta com_zoneMegs "256" | |
| seta com_soundMegs "128" |
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