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October 23, 2016 09:46
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namespace Uzduotis2 | |
{ | |
class BasketballPlayer : Player | |
{ | |
public int Rebounds { get; private set; } | |
public int Assists { get; private set; } | |
public BasketballPlayer(string firstName, string lastName, int gameCount, int rebounds, int assists) | |
: base(firstName, lastName, gameCount) | |
{ | |
Rebounds = rebounds; | |
Assists = assists; | |
} | |
} | |
} |
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namespace Uzduotis2 | |
{ | |
class BasketballTeam : Team | |
{ | |
private BasketballPlayer[] Players; | |
public int PlayerCount { get; private set; } | |
public BasketballTeam(string coach, string city, int gameCount, BasketballPlayer[] players, int playerCount) | |
: base(coach, city, gameCount, playerCount) | |
{ | |
PlayerCount = playerCount; | |
Players = new BasketballPlayer[playerCount]; | |
for ( int i = 0; i < playerCount; i++) | |
{ | |
Players[i] = players[i]; | |
} | |
} | |
public BasketballPlayer GetPlayer(int index) | |
{ | |
return Players[index]; | |
} | |
public void AddPlayer(BasketballPlayer player) | |
{ | |
Players[PlayerCount++] = player; | |
} | |
} | |
} |
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namespace Uzduotis2 | |
{ | |
class Player | |
{ | |
public string FirstName { get; private set; } | |
public string LastName { get; private set; } | |
public int GameCount { get; private set; } | |
public int Points {get; private set; } | |
public Player(string firstName, string lastName, int gameCount) | |
{ | |
FirstName = firstName; | |
LastName = lastName; | |
GameCount = gameCount; | |
} | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Uzduotis2 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
double basketballAverage, | |
soccerAverage, | |
averageBasketballGames, | |
averageSoccerGames; | |
List<BasketballTeam> basketballTeams; | |
List<SoccerTeam> soccerTeams; | |
List<BasketballPlayer> BTABasketballPlayers; | |
List<SoccerPlayer> BTASoccerPlayers; | |
readData(out basketballTeams, out soccerTeams); | |
findAverages(basketballTeams, soccerTeams, out basketballAverage, out soccerAverage, out averageBasketballGames, out averageSoccerGames); | |
findBTAPlayers(basketballAverage, soccerAverage, basketballTeams, soccerTeams, out BTABasketballPlayers, out BTASoccerPlayers); | |
} | |
static void readData(out List<BasketballTeam> bastketballTeams, out List<SoccerTeam> soccerTeams) | |
{ | |
bastketballTeams = new List<BasketballTeam>(); | |
soccerTeams = new List<SoccerTeam>(); | |
//TODO | |
} | |
static void findAverages(List<BasketballTeam> basketballTeams, List<SoccerTeam> soccerTeams, out double basketballAverage, out double soccerAverage, out double averageBasketallGames, out double averageSoccerGames) | |
{ | |
int pointSum = 0, | |
gameCountSum = 0, | |
playerCount = 0; | |
foreach (BasketballTeam team in basketballTeams) | |
{ | |
for (int i = 0; i < team.PlayerCount; i++) | |
{ | |
pointSum += team.GetPlayer(i).Points; | |
gameCountSum += team.GetPlayer(i).GameCount; | |
playerCount++; | |
} | |
} | |
basketballAverage = pointSum / playerCount; | |
averageBasketallGames = gameCountSum / playerCount; | |
gameCountSum = 0; | |
pointSum = 0; | |
playerCount = 0; | |
foreach (SoccerTeam team in soccerTeams) | |
{ | |
for (int i = 0; i < team.PlayerCount; i++) | |
{ | |
pointSum += team.GetPlayer(i).Points; | |
gameCountSum += team.GetPlayer(i).GameCount; | |
playerCount++; | |
} | |
} | |
soccerAverage = pointSum / playerCount; | |
averageSoccerGames = gameCountSum / playerCount; | |
} | |
static void findBTAPlayers(double basketballAverage, double soccerAverage, List<BasketballTeam> basketballTeams, List<SoccerTeam> soccerTeams, out List<BasketballPlayer> BTABasketballPlayers, out List<SoccerPlayer> BTASoccerPlayers) | |
{ | |
BTABasketballPlayers = new List<BasketballPlayer>(); | |
BTASoccerPlayers = new List<SoccerPlayer>(); | |
foreach (BasketballTeam team in basketballTeams) | |
{ | |
for (int i = 0; i < team.PlayerCount; i++) | |
{ | |
BasketballPlayer player = team.GetPlayer(i); | |
if (player.Points > basketballAverage) | |
{ | |
BTABasketballPlayers.Add(player); | |
} | |
} | |
} | |
foreach (SoccerTeam team in soccerTeams) | |
{ | |
for (int i = 0; i < team.PlayerCount; i++) | |
{ | |
SoccerPlayer player = team.GetPlayer(i); | |
if (player.Points > basketballAverage) | |
{ | |
BTASoccerPlayers.Add(player); | |
} | |
} | |
} | |
} | |
} | |
} |
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namespace Uzduotis2 | |
{ | |
class SoccerPlayer : Player | |
{ | |
public int YellowCardCount; | |
public SoccerPlayer(string firstName, string lastName, int gameCount, int yellowCardCount) | |
: base(firstName, lastName, gameCount) | |
{ | |
YellowCardCount = yellowCardCount; | |
} | |
} | |
} |
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namespace Uzduotis2 | |
{ | |
class SoccerTeam : Team | |
{ | |
private SoccerPlayer[] Players; | |
public int PlayerCount { get; private set; } | |
public SoccerTeam(string coach, string city, int gameCount, SoccerPlayer[] players, int playerCount) | |
: base(coach, city, gameCount, playerCount) | |
{ | |
PlayerCount = playerCount; | |
Players = new SoccerPlayer[playerCount]; | |
for (int i = 0; i < playerCount; i++) | |
{ | |
Players[i] = players[i]; | |
} | |
} | |
public SoccerPlayer GetPlayer(int index) | |
{ | |
return Players[index]; | |
} | |
public void AddPlayer(SoccerPlayer player) | |
{ | |
Players[PlayerCount++] = player; | |
} | |
} | |
} |
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namespace Uzduotis2 | |
{ | |
abstract class Team | |
{ | |
public string Coach { get; private set; } | |
public string City { get; private set; } | |
public int GameCount { get; private set; } | |
public Team(string coach, string city, int gameCount, int playerCount) | |
{ | |
Coach = coach; | |
City = city; | |
GameCount = gameCount; | |
} | |
} | |
} |
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