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@Krumelur
Created February 10, 2015 19:30
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CocosSharp async extensions
public static class CocosExtensions
{
/// <summary>
/// Runs an action so that it can be awaited.
/// </summary>
/// <param name="node">Node.</param>
/// <param name="actions">Actions.</param>
public static Task<bool> RunActionsAsync(this CCNode node, params CCFiniteTimeAction[] actions)
{
var tcs = new TaskCompletionSource<bool> ();
var allActions = new List<CCFiniteTimeAction> ();
allActions.AddRange (actions);
allActions.Add (new CCCallFunc (() => tcs.TrySetResult (true)));
node.RunActions (allActions.ToArray());
return tcs.Task;
}
/// <summary>
/// Scales a sprite so that it fits into a given rectangle.
/// </summary>
/// <returns>The applied scaling factor.</returns>
/// <param name="sprite">Sprite.</param>
/// <param name="rect">Rect.</param>
public static float ScaleAspectFit(this CCSprite sprite, CCSize rect)
{
var scaleW = rect.Width / sprite.ContentSize.Width;
var scaleH = rect.Height / sprite.ContentSize.Height;
var scale = Math.Min (scaleW, scaleH);
sprite.ScaleTo(new CCSize(sprite.ContentSize.Width * scale, sprite.ContentSize.Height * scale));
return scale;
}
}
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