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python uuidconvert.py <worldpath>
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import sys | |
import os | |
import math | |
import urllib2 | |
import json | |
import time | |
import shutil | |
import uuid | |
from nbt import nbt # pip install nbt | |
def convert(path): | |
if not os.path.isdir(path): | |
sys.stderr.write('Path is not directory or does not exist:' + path) | |
return False | |
max_payload_size = 50 | |
retry_delay = 3 | |
#profile_url = 'https://api.mojang.com/profiles/minecraft' | |
profile_url = 'http://api.goender.net/api/profiles/minecraft' | |
if "goender" in profile_url: | |
max_payload_size = 1000 | |
player_data_path = os.path.join(path, 'players') | |
target_data_path = os.path.join(path, 'playerdata') | |
player_files = {} | |
for player_file in os.listdir(player_data_path): | |
if os.path.isfile(os.path.join(player_data_path, player_file)) and player_file.endswith('.dat'): | |
name = os.path.splitext(os.path.basename(player_file))[0].lower() | |
player_files[name] = os.path.join(player_data_path, player_file) | |
if not player_files: | |
sys.stderr.write('No player data found!\n') | |
return False | |
else: | |
try: | |
os.rename(player_data_path, os.path.join(path, 'players_backup')) | |
except: | |
sys.stderr.write('Could not rename player data folder!\n') | |
if not os.path.isdir(target_data_path): | |
os.mkdir(target_data_path) | |
payload = [] | |
current = 0 | |
for name in player_files.keys(): | |
current = current + 1 | |
payload.append(name) | |
if (float(current) % max_payload_size) != 0 and current != len(player_files): | |
continue | |
request = urllib2.Request(profile_url, json.dumps(payload), {'Content-Type': 'application/json'}) | |
retry = False | |
retry_count = 0 | |
while True: | |
try: | |
response = urllib2.urlopen(request) | |
if retry: | |
sys.stderr.write('Retry successful! Number of retries: ' + str(retry_count) + '\n') | |
retry = False | |
retry_count = 0 | |
break | |
except Exception as e: | |
sys.stderr.write(str(e) + " (don't worry, we'll retry until it works!)\n") | |
retry = True | |
time.sleep(retry_delay) | |
retry_count = retry_count + 1 | |
profiles = json.loads(response.read()) | |
if isinstance(profiles, dict): # http://api.goender.net/api/profiles/minecraft | |
data = profiles | |
profiles = [] | |
for name in data.keys(): | |
profiles.append({'id': data[name], 'name': name}) | |
if len(profiles) != len(payload): | |
payload_names = set([name.lower() for name in payload]) | |
response_names = set([profile['name'].lower() for profile in profiles]) | |
sys.stderr.write('Missing profiles from API response: ' + repr(list(payload_names - response_names)) + '\n') | |
payload = [] | |
for profile in profiles: | |
name = profile['name'].lower() | |
if name not in player_files: | |
continue | |
src = player_files[name] | |
dst = os.path.join(target_data_path, str(uuid.UUID(profile['id'])) + '.dat') | |
try: | |
nbtfile = nbt.NBTFile(src, 'rb') | |
except Exception as e: | |
sys.stderr.write('Error reading NBT file: ' + src + ' (' + str(e) + ')\n') | |
continue | |
try: | |
bukkit = nbtfile['bukkit'] | |
except KeyError: | |
bukkit = nbt.TAG_Compound() | |
bukkit.name = 'bukkit' | |
nbtfile.tags.append(bukkit) | |
try: | |
lastKnownName = bukkit['lastKnownName'] | |
except KeyError: | |
lastKnownName = nbt.TAG_String(name='lastKnownName') | |
bukkit.tags.append(lastKnownName) | |
lastKnownName.value = profile['name'] | |
nbtfile.write_file(dst) | |
return True | |
if __name__ == '__main__': | |
path = 'world' | |
if len(sys.argv) > 1: | |
path = sys.argv[1] | |
if convert(path): | |
print 'Player data has been successfully converted.' |
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Taken from Sir ByteFlux
If like me your player data is not being converted this script may be of some use to you.
First step: Backup your data. If you have any previously created UUID-based player data files, they might be overwritten during conversion.
Next, install the dependency nbt module as root:
Finally, run the conversion script:
Note: Replace with the file system path to your main world
The conversion script may take a long time to run and may also print some errors that most likely are harmless,
After the conversion has completed, you may want to rename the players folder inside your world just for good measure. Call it whatever you want, or delete it if you already have backups elsewhere.
This script was tested in Python 2.7. It might work in older versions, but it will most likely not work in Python 3.