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@KumoKairo
Created December 25, 2017 17:38
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Shader "Gameboy"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Darkest ("Darkest", color) = (0.0588235, 0.21961, 0.0588235)
_Dark ("Dark", color) = (0.188235, 0.38431, 0.188235)
_Ligt ("Light", color) = (0.545098, 0.6745098, 0.0588235)
_Ligtest ("Lightest", color) = (0.607843, 0.7372549, 0.0588235)
}
SubShader
{
...
}
}
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