Created
August 11, 2017 15:54
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Shader "KumoKairo/Gradient Moon Skybox" | |
{ | |
Properties | |
{ | |
_SkyTint("Sky Tint", Color) = (.5, .5, .5, 1) | |
_GroundColor("Ground", Color) = (.369, .349, .341, 1) | |
_Exponent("Exponent", Range(0, 15)) = 1.0 | |
_SunPosition("Sun Position", Vector) = (0.0, 0.0, 1.0) | |
_SunColor("Sun Color", Color) = (1.0, 1.0, 1.0, 1.0) | |
_SunSize("Sun Size", Range(0, 1)) = 0.04 | |
_SunHardness("Sun Hardness", Float) = 0.1 | |
_SunGradient("Sun Gradient", Range(0, 1)) = 0.0 | |
} | |
CGINCLUDE | |
#include "Lighting.cginc" | |
#include "UnityCG.cginc" | |
uniform half3 _SkyTint, _GroundColor, _SunPosition, _SunColor; | |
uniform half _SunSize, _Exposure, _Exponent, _SunHardness, _SkyGradient; | |
#define HARDNESS_EXPONENT_BASE 0.125 | |
struct appdata | |
{ | |
float4 position : POSITION; | |
float3 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 position : SV_POSITION; | |
float3 texcoord : TEXCOORD0; | |
}; | |
half calcSunSpot(half3 sunDirPos, half3 skyDirPos) | |
{ | |
half3 delta = sunDirPos - skyDirPos; | |
half dist = length(delta); | |
half spot = 1.0 - smoothstep(0.0, _SunSize, dist); | |
return 1.0 - pow(HARDNESS_EXPONENT_BASE, spot * _SunHardness); | |
} | |
v2f vert(appdata v) | |
{ | |
v2f o; | |
o.position = UnityObjectToClipPos(v.position); | |
o.texcoord = v.texcoord; | |
return o; | |
} | |
half4 frag(v2f i) : COLOR | |
{ | |
half p = i.texcoord.y; | |
float p1 = pow(min(1.0f, 1.0f - p), _Exponent); | |
float p2 = 1.0f - p1; | |
half3 mie = calcSunSpot(_SunPosition.xyz, i.texcoord.xyz) * _SunColor; | |
half3 col = _GroundColor * p1;// +mie * p2; | |
col += _SkyTint * p2; | |
return half4(col, 1.0); | |
} | |
ENDCG | |
SubShader | |
{ | |
Tags{ "RenderType" = "Skybox" "Queue" = "Background" } | |
Pass | |
{ | |
ZWrite Off | |
Cull Off | |
Fog { Mode Off } | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
ENDCG | |
} | |
} | |
} |
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