UE DMX Input: Edit > Project Settings > (search "DMX") > Input Ports:
- IP Address: 192.168.1.**
- Local Universe Start: 1
- Protocol Universe Remap: 0
QLC+: ArtNet 192.168.1.** output enabled, nothing else SoundSwitch: Enable ArtNet
import os | |
from wyze_sdk import Client | |
access_token = "INSERT WYZE ACCESS TOKEN (FOUND IN DEV TOOLS WHEN ACCESSING MY.WYZE.COM/LIVE)" | |
print("Network Scan...") | |
scan_res = os.popen(f'arp -a').readlines() | |
print("Scan Complete.") |
Drizzle Studio is a cloud hosted web ui `local.drizzle.studio`. | |
It connects to the local hosted api that is started when using `drizzle-kit studio` in your terminal. | |
By default, the ui tries to connect to localhost:4983. | |
If using github codespaces, the server will be at a link like `your-codespace-name-4983.app.github.dev`. | |
If you try to use the `--host` param for the cli it won't work. (https://github.com/drizzle-team/drizzle-kit-mirror/issues/381) | |
Instead, use the `?host` query param when accessing `local.drizzle.studio`. |
import crypto from "crypto"; | |
function convert(binding) { | |
const key = crypto.createHash("sha256").update("miniflare-D1DatabaseObject").digest(); | |
const nameHmac = crypto | |
.createHmac("sha256", key) | |
.update(binding) | |
.digest() | |
.subarray(0, 16); | |
const hmac = crypto |
Having memory issues with your spigot, paper, or other Minecraft server software? Your in the right place!
Unlike many languages, Java, which is what your server runs on, manages and collects memory by itself! This makes life Much easier for developers, but can be a little confusing for you, the server owner.
Java is an object oriented programming language, which means that every bit of code is an object that's