Skip to content

Instantly share code, notes, and snippets.

@Kyriakos-Georgiopoulos
Created November 4, 2025 16:12
Show Gist options
  • Select an option

  • Save Kyriakos-Georgiopoulos/7a23fefe420fa47d00b4728ba0eb1390 to your computer and use it in GitHub Desktop.

Select an option

Save Kyriakos-Georgiopoulos/7a23fefe420fa47d00b4728ba0eb1390 to your computer and use it in GitHub Desktop.
/*
* Copyright 2025 Kyriakos Georgiopoulos
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("MagicNumber")
import android.graphics.BlurMaskFilter
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.FastOutSlowInEasing
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.detectDragGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Rect
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Paint
import androidx.compose.ui.graphics.Path
import androidx.compose.ui.graphics.PathFillType
import androidx.compose.ui.graphics.Shadow
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas
import androidx.compose.ui.graphics.drawscope.inset
import androidx.compose.ui.graphics.drawscope.withTransform
import androidx.compose.ui.graphics.nativeCanvas
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.layout.onSizeChanged
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.max
import androidx.compose.ui.unit.sp
import com.zengrip.countdown.toPx
import kotlinx.coroutines.launch
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.roundToInt
/**
* Demo screen hosting the mood title, animated face, and custom slider.
*
* @param modifier parent modifier
*/
@Composable
fun MoodFaceDemo(modifier: Modifier = Modifier) {
var value by remember { mutableStateOf(0.5f) }
val bg = lerp3(
Color(0xFFFF6A00),
Color(0xFFFFB300),
Color(0xFF79D36A),
value
)
Surface(color = bg, modifier = modifier.fillMaxSize()) {
Column(modifier = Modifier.fillMaxSize()) {
Spacer(Modifier.height(8.dp))
MoodTitle(value = value)
Box(
modifier = Modifier
.weight(1f)
.fillMaxWidth(),
contentAlignment = Alignment.Center
) {
Face(value = value)
}
MoodSlider(
value = value,
onValueChange = { value = it },
states = listOf(
MoodTick(0f, "sad"),
MoodTick(0.5f, "confuse"),
MoodTick(1f, "happy"),
),
trackHeight = 110.dp,
knobRadius = 28.dp,
backgroundColor = bg,
modifier = Modifier.fillMaxWidth()
)
}
}
}
/**
* Displays the current mood label above the face.
*
* @param value slider value in [0f, 1f]
*/
@Composable
private fun MoodTitle(value: Float) {
val label = when (nearestMood(value)) {
Mood.Sad -> "sad"
Mood.Confused -> "confuse"
Mood.Happy -> "happy"
}
val titleShadow = Shadow(
color = Color(0xFFFF5330).copy(alpha = 0.55f),
offset = Offset(3f, 5f),
blurRadius = 18f
)
Text(
text = label,
color = Color.White.copy(alpha = 0.70f),
fontSize = 62.sp,
fontWeight = FontWeight.ExtraBold,
textAlign = TextAlign.Center,
modifier = Modifier
.fillMaxWidth()
.padding(top = 40.dp),
style = MaterialTheme.typography.displaySmall.copy(shadow = titleShadow),
)
}
/**
* Animated face that blends expressions smoothly based on [value].
*
* @param value slider value in [0f, 1f]
*/
@Composable
private fun Face(value: Float) {
val vSmooth = rememberSmoothValue(value, durationMs = 110)
val vEase = easeInOutCubic(vSmooth)
val (sadMaskRaw, confMaskRaw, happyMaskRaw) =
softEmotionMasks(vEase).let { Triple(it.a, it.b, it.c) }
val sadness by animateFloatAsState(
targetValue = sadMaskRaw,
animationSpec = tween(110), label = "sadness"
)
val confused by animateFloatAsState(
targetValue = confMaskRaw,
animationSpec = tween(110), label = "confused"
)
val happiness by animateFloatAsState(
targetValue = happyMaskRaw,
animationSpec = tween(110), label = "happiness"
)
val eyesBounce by animateFloatAsState(
targetValue = (sadness * 0.06f) + (confused * 0.00f) + (happiness * -0.04f),
animationSpec = tween(110), label = "eyesBounce"
)
val pupilBaseX by animateFloatAsState(
targetValue = (vEase - 0.5f) * 0.35f,
animationSpec = tween(110), label = "pupilXBase"
)
val pupilScale by animateFloatAsState(
targetValue = 0.85f + (confused * 0.10f) + (happiness * 0.20f),
animationSpec = tween(110), label = "pupilScale"
)
val mouthOpenTarget = (sadness * 0.85f) + (confused * 0.88f) + (happiness * 0.06f)
val mouthOpen by animateFloatAsState(
targetValue = mouthOpenTarget,
animationSpec = tween(120), label = "mouthOpen"
)
val showTeeth by animateFloatAsState(
targetValue = sadness,
animationSpec = tween(110), label = "teeth"
)
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
modifier = Modifier.fillMaxWidth()
) {
EyesRow(
eyesOffsetY = eyesBounce,
pupilOffsetX = pupilBaseX,
pupilScale = pupilScale,
sadness = sadness,
happiness = happiness
)
Spacer(Modifier.height(14.dp))
Mouth(open = mouthOpen, teeth = showTeeth)
}
}
/**
* Returns a short-lag smoothed value following [target].
*
* @param target target value
* @param durationMs tween duration in milliseconds
*/
@Composable
private fun rememberSmoothValue(target: Float, durationMs: Int = 110): Float {
val anim = remember { Animatable(target) }
LaunchedEffect(target) {
anim.animateTo(target, tween(durationMs, easing = FastOutSlowInEasing))
}
return anim.value
}
/**
* Hermite smoothstep in range [edge0, edge1].
*/
private fun smoothstep(edge0: Float, edge1: Float, x: Float): Float {
if (edge0 == edge1) return if (x >= edge1) 1f else 0f
val t = ((x - edge0) / (edge1 - edge0)).coerceIn(0f, 1f)
return t * t * (3f - 2f * t)
}
/**
* Triple weights for blending three targets.
*/
private data class TripleBlend(val a: Float, val b: Float, val c: Float) {
fun normalized(): TripleBlend {
val s = (a + b + c).coerceAtLeast(1e-4f)
return TripleBlend(a / s, b / s, c / s)
}
}
/**
* Soft masks for Sad, Confused, Happy that overlap and sum ~ 1.
*
* @param v slider value in [0f, 1f]
*/
private fun softEmotionMasks(v: Float): TripleBlend {
val sad = 1f - smoothstep(0.18f, 0.38f, v)
val happy = smoothstep(0.62f, 0.82f, v)
val midRaw = 1f - max(sad, happy)
val conf = smoothstep(0f, 1f, midRaw)
return TripleBlend(sad, conf, happy).normalized()
}
/**
* Symmetric ease-in-out cubic.
*/
private fun easeInOutCubic(t: Float): Float =
if (t < 0.5f) 4f * t * t * t else 1f - (-2f * t + 2f).pow(3f) / 2f
/**
* Row hosting both eyes.
*/
@Composable
private fun EyesRow(
eyesOffsetY: Float,
pupilOffsetX: Float,
pupilScale: Float,
sadness: Float,
happiness: Float
) {
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(28.dp),
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 40.dp)
) {
Eye(
pupilOffsetX = pupilOffsetX,
pupilScale = pupilScale,
eyesOffsetY = eyesOffsetY,
sadness = sadness,
happiness = happiness,
modifier = Modifier.weight(1f)
)
Eye(
pupilOffsetX = pupilOffsetX,
pupilScale = pupilScale,
eyesOffsetY = eyesOffsetY,
sadness = sadness,
happiness = happiness,
mirror = true,
modifier = Modifier.weight(1f)
)
}
}
/**
* One eye with per-state shadow, pupil and highlight, plus eyebrow.
*
* @param pupilOffsetX normalized pupil horizontal offset baseline
* @param pupilScale scale factor for pupil size
* @param eyesOffsetY vertical bobbing offset
* @param sadness weight for sad expression in [0f, 1f]
* @param happiness weight for happy expression in [0f, 1f]
* @param mirror mirrors horizontal offsets for right eye
* @param modifier modifier
*/
@Composable
private fun Eye(
pupilOffsetX: Float,
pupilScale: Float,
eyesOffsetY: Float,
sadness: Float,
happiness: Float,
mirror: Boolean = false,
modifier: Modifier = Modifier
) {
val eyeSize = 110.dp
val pupilBase = 28.dp
val mainHighlight = 12.dp
val baseX = if (mirror) -pupilOffsetX else pupilOffsetX
val eyeScaleY = 1f - 0.05f * happiness
val pushX = 0.18f * happiness
val pushY = 0.18f * happiness
val pupilScaleBoost = 1f + 0.30f * happiness
val baseXDamped = baseX * (1f - 0.65f * happiness)
val confusedWarm = Color(0xFFFF4A24)
val darkEdge = Color(0xFF111111)
val edge = max(sadness, happiness)
val baseShadowColor = lerpColor(confusedWarm, darkEdge, edge)
val baseShadowAlpha = 0.75f
val baseOffXK = 0.28f
val baseOffYK = 0.38f
val baseBlurK = 0.38f
val baseRadiusK = 0.98f
val yellow = Color(0xFFFFE14A)
val useHappyYellow = happiness > 0.15f
val yellowAlpha = (0.16f + 0.14f * happiness).coerceAtMost(0.30f)
val sadToOther = 1f - clamp01(sadness)
val hlx = lerp(0.dp, (-6).dp, sadToOther)
val hly = lerp(0.dp, (-6).dp, sadToOther)
Box(
contentAlignment = Alignment.Center,
modifier = modifier
.size(eyeSize)
.offset { IntOffset(0, (eyesOffsetY * eyeSize.toPx()).roundToInt()) }
) {
Canvas(Modifier.matchParentSize()) {
val r = size.minDimension / 2f
val c = Offset(size.width / 2f, size.height / 2f)
if (useHappyYellow) {
val center = c + Offset(0f, r * 0.12f)
drawSafeBlurredCircle(
color = yellow.copy(alpha = yellowAlpha),
center = center,
radius = r * 0.95f,
blur = r * 1.05f
)
} else {
val shadowOffset = Offset(r * baseOffXK, r * baseOffYK)
val shadowBlur = (r * baseBlurK).coerceAtLeast(0.5f)
val shadowRadius = (r * baseRadiusK).coerceAtLeast(0.5f)
drawSafeBlurredCircle(
color = baseShadowColor.copy(alpha = baseShadowAlpha),
center = c + shadowOffset,
radius = shadowRadius,
blur = shadowBlur
)
}
withTransform({ scale(scaleX = 1f, scaleY = eyeScaleY, pivot = c) }) {
drawCircle(Color.White, r, c)
}
drawEyebrow(
center = c,
r = r,
sadness = sadness,
happiness = happiness,
mirror = mirror
)
}
val room = (eyeSize - pupilBase).toPx() * 0.35f
val px = ((baseXDamped + pushX) * room).roundToInt()
val py = (pushY * room).roundToInt()
Box(
contentAlignment = Alignment.Center,
modifier = Modifier
.size(pupilBase * pupilScale * pupilScaleBoost)
.offset { IntOffset(px, py) }
.clip(CircleShape)
.background(Color.Black)
) {
Box(
modifier = Modifier
.size(mainHighlight)
.offset(x = hlx, y = hly)
.clip(CircleShape)
.background(Color.White)
)
if (happiness > 0.25f) {
Box(
modifier = Modifier
.size(5.dp)
.offset(x = 6.dp, y = 6.dp)
.clip(CircleShape)
.background(Color.White.copy(alpha = 0.95f))
)
}
}
}
}
/**
* Draws a single eyebrow for an eye.
*
* @param center eye center in local canvas coordinates
* @param r eye radius
* @param sadness sad weight [0f, 1f]
* @param happiness happy weight [0f, 1f]
* @param mirror true if drawing the right eye (affects tilt)
*/
private fun DrawScope.drawEyebrow(
center: Offset,
r: Float,
sadness: Float,
happiness: Float,
mirror: Boolean
) {
val confused = (1f - max(sadness, happiness)).coerceIn(0f, 1f)
val baseY = center.y - r * 1.18f
val leftX = center.x - r * 0.68f
val rightX = center.x + r * 0.68f
val arcUp = r * (0.24f * happiness - 0.16f * sadness + 0.10f * confused)
val isRightEye = mirror
val innerUp = r * (0.12f * confused + 0.08f * sadness)
val outerDown = r * (0.05f * confused + 0.03f * sadness)
val (yL, yR) = if (isRightEye) {
baseY - innerUp to baseY + outerDown
} else {
baseY + outerDown to baseY - innerUp
}
val thickness = (r * (0.20f + 0.03f * sadness - 0.02f * happiness)).coerceAtLeast(4f)
val color = Color(0xFF222222).copy(alpha = 0.92f)
val brow = Path().apply {
moveTo(leftX, yL)
quadraticBezierTo(center.x, baseY - arcUp, rightX, yR)
}
drawPath(path = brow, color = color, style = Stroke(width = thickness, cap = StrokeCap.Round))
}
/**
* Mouth that blends between sad, confused and happy variants.
*
* @param open openness factor in [0f, 1f]
* @param teeth visibility factor for upper teeth in [0f, 1f]
*/
@Composable
private fun Mouth(open: Float, teeth: Float) {
val open01 = clamp01(open)
val sadness = clamp01(teeth)
val happyLevel = clamp01((0.60f - open01) / 0.44f)
val baseWidth = lerp(66.dp, 112.dp, open01)
val baseHeight = lerp(18.dp, 62.dp, open01)
val sadWidthBoost = lerp(0.dp, 22.dp, sadness)
val sadTargetHeight = 24.dp
val widthSad = baseWidth + sadWidthBoost
val heightSad = lerp(baseHeight, sadTargetHeight, sadness)
val width = lerp(widthSad, widthSad * 1.12f, happyLevel)
val height = lerp(heightSad, max(heightSad, 38.dp), happyLevel)
val lip = Color(0xFFFFE7E1)
val inner = Color(0xFF121212)
val glow = Color(0xFFFF3D1F)
Box(contentAlignment = Alignment.Center) {
Canvas(Modifier.size(width + 28.dp, height + 28.dp)) {
val w = size.width
val h = size.height
val rr = min(w, h) / 2f
val glowRect = Rect(0f, h * 0.25f, w, h * 1.10f)
drawSafeBlurredRoundRect(
color = glow.copy(alpha = 0.90f),
rect = glowRect, rx = rr, ry = rr, blur = 38f
)
drawRoundRect(
color = lip,
size = Size(w, h),
cornerRadius = CornerRadius(rr, rr)
)
val maxPad = (min(w, h) / 2f) - 0.5f
val lipPadPx = (6f + 10f * happyLevel).coerceAtMost(maxPad)
if (lipPadPx > 0f) {
val innerW = (w - lipPadPx * 2f).coerceAtLeast(0f)
val innerH = (h - lipPadPx * 2f).coerceAtLeast(0f)
val rrInner = min(innerW, innerH) / 2f
inset(lipPadPx, lipPadPx) {
drawRoundRect(
color = Color.Transparent,
size = Size(innerW, innerH),
cornerRadius = CornerRadius(rrInner, rrInner),
)
}
}
}
Box(
modifier = Modifier
.width(width)
.height(height)
.clip(RoundedCornerShape(percent = 50))
) {
if (happyLevel < 0.6f) {
Box(
modifier = Modifier
.fillMaxSize()
.background(inner)
) {
if (teeth > 0.01f) {
TeethSad(
alpha = teeth,
widen = lerp(0f, 0.12f, sadness),
availableHeight = height
)
}
}
} else {
val cavW = width * lerp(0.84f, 0.95f, happyLevel)
val cavH = height * lerp(0.50f, 0.62f, happyLevel)
Box(
modifier = Modifier
.align(Alignment.Center)
.size(cavW, cavH)
.clip(RoundedCornerShape(percent = 50))
.background(inner)
)
val tongueW = cavW * lerp(0.46f, 0.60f, happyLevel)
val tongueH = cavH * lerp(0.24f, 0.34f, happyLevel)
val tongueTop = Color(0xFFFF8FA3)
val tongueBot = Color(0xFFEF6F85)
Box(
modifier = Modifier
.align(Alignment.BottomCenter)
.padding(bottom = 6.dp)
.size(tongueW, tongueH)
.clip(
RoundedCornerShape(
topStart = 12.dp, topEnd = 12.dp,
bottomStart = 14.dp, bottomEnd = 14.dp
)
)
.background(tongueTop.copy(alpha = 0.95f))
)
Box(
modifier = Modifier
.align(Alignment.BottomCenter)
.padding(bottom = 4.dp)
.size(tongueW * 0.90f, (tongueH * 0.28f).coerceAtLeast(2.dp))
.clip(RoundedCornerShape(percent = 50))
.background(tongueBot.copy(alpha = 0.65f))
.offset(y = (-2).dp)
)
Canvas(Modifier.matchParentSize()) {
val w = size.width
val h = size.height
val yBase = h * lerp(0.60f, 0.50f, happyLevel)
val curveUp = h * lerp(0.22f, 0.34f, happyLevel)
val strokeW = (h * lerp(0.14f, 0.12f, happyLevel)).coerceAtLeast(2f)
val marginX = w * 0.12f
val p = Path().apply {
moveTo(marginX, yBase)
quadraticBezierTo(w * 0.50f, yBase - curveUp, w - marginX, yBase)
}
drawPath(
path = p,
color = inner,
style = Stroke(width = strokeW, cap = StrokeCap.Round)
)
}
}
}
}
}
/**
* Upper teeth strip shown in sad/confused states.
*
* @param alpha alpha applied to teeth color
* @param widen widening factor
* @param availableHeight available mouth height
*/
@Composable
private fun TeethSad(
alpha: Float,
widen: Float,
availableHeight: Dp
) {
val toothColor = Color(0xFFFAFAFA)
val vPad = 2.dp
val rowHeight = ((availableHeight - vPad * 2) / 2)
.coerceAtLeast(6.dp)
.coerceAtMost(10.dp)
val extraWiden = 0.06f
val widenFactor = 1f + widen + extraWiden
val topBase = listOf(11.dp, 13.dp, 13.dp, 11.dp)
val topWidths = topBase.map { it * widenFactor }
val centerGap = 6.dp * (1f + widen / 2f)
val hPad = 14.dp
BoxWithConstraints(
modifier = Modifier
.fillMaxSize()
.padding(horizontal = hPad, vertical = vPad)
) {
val boxH = this.maxHeight
val upperY = (boxH * 0.42f) - (rowHeight / 2)
TeethStrip(
widths = topWidths,
toothHeight = rowHeight,
centerGap = centerGap,
color = toothColor,
alpha = alpha,
modifier = Modifier
.align(Alignment.TopCenter)
.offset(y = upperY)
)
}
}
/**
* Renders a horizontal strip of rectangular teeth with a center gap.
*
* @param widths list of tooth widths
* @param toothHeight common height
* @param centerGap gap between the two middle teeth
* @param color base color
* @param alpha alpha applied to [color]
* @param modifier modifier
*/
@Composable
private fun TeethStrip(
widths: List<Dp>,
toothHeight: Dp,
centerGap: Dp,
color: Color,
alpha: Float,
modifier: Modifier = Modifier
) {
Row(
modifier = modifier,
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.Center
) {
widths.forEachIndexed { i, w ->
if (i == 2) Spacer(Modifier.width(centerGap))
Box(
modifier = Modifier
.width(w)
.height(toothHeight)
.clip(RoundedCornerShape(2.dp))
.background(color.copy(alpha = alpha))
)
if (i < widths.lastIndex && i != 1) Spacer(Modifier.width(6.dp))
}
}
}
/**
* Custom mood slider with a circular cap and tangent-matched valleys.
*
* @param value current value in [0f, 1f]
* @param onValueChange callback when value snaps or drags
* @param states snap ticks with labels
* @param trackHeight track height
* @param knobRadius knob radius
* @param backgroundColor background color above the panel
* @param modifier modifier
* @param ringThickness thickness of the white circular cap
*/
@Composable
private fun MoodSlider(
value: Float,
onValueChange: (Float) -> Unit,
states: List<MoodTick>,
trackHeight: Dp,
knobRadius: Dp,
backgroundColor: Color,
modifier: Modifier = Modifier,
ringThickness: Dp = 16.dp,
) {
var widthPx by remember { mutableStateOf(0f) }
val scope = rememberCoroutineScope()
val anim = remember { Animatable(value.coerceIn(0f, 1f)) }
var dragging by remember { mutableStateOf(false) }
LaunchedEffect(value) { if (!dragging) anim.snapTo(value.coerceIn(0f, 1f)) }
Box(
contentAlignment = Alignment.BottomCenter,
modifier = modifier
.fillMaxWidth()
.height(trackHeight)
.onSizeChanged { widthPx = it.width.toFloat() }
.pointerInput(widthPx) {
detectDragGestures(
onDragStart = { o ->
dragging = true
scope.launch { anim.snapTo((o.x / widthPx).coerceIn(0f, 1f)) }
},
onDrag = { c, _ ->
scope.launch { anim.snapTo((c.position.x / widthPx).coerceIn(0f, 1f)) }
},
onDragEnd = {
dragging = false
val snapped = snapRobust(states.map { it.position }, anim.value, 0.08f)
onValueChange(snapped)
scope.launch {
anim.animateTo(snapped, tween(380, easing = FastOutSlowInEasing))
}
},
onDragCancel = { dragging = false }
)
}
) {
val selected =
states.minByOrNull { kotlin.math.abs(it.position - anim.value) } ?: states.first()
Canvas(Modifier.fillMaxSize()) {
val w = size.width
val h = size.height
val slabH = trackHeight.toPx()
val panelTop = h - slabH
val edgePull = 0.82f
fun mapX(p: Float) = (0.5f + (p.coerceIn(0f, 1f) - 0.5f) * edgePull) * w
val cx = mapX(anim.value)
val r = knobRadius.toPx()
val lip = ringThickness.toPx()
val outerR = r + lip
val horizonOverlap = 0.6f
val valleySpanFactor = 1.35f
val tangentPullFactor = 0.65f
val leftAngle = 210f
val rightAngle = 330f
val sweep = (rightAngle - leftAngle + 360f) % 360f
fun deg(a: Float) = Math.toRadians(a.toDouble()).toFloat()
fun posOnOuter(angle: Float) = Offset(
x = cx + outerR * kotlin.math.cos(deg(angle)),
y = panelTop + outerR * kotlin.math.sin(deg(angle))
)
fun tangentAt(angle: Float) = Offset(
x = -kotlin.math.sin(deg(angle)),
y = kotlin.math.cos(deg(angle))
)
val leftTouch = posOnOuter(leftAngle)
val rightTouch = posOnOuter(rightAngle)
val tanLeft = tangentAt(leftAngle)
val tanRight = tangentAt(rightAngle)
val valleySpan = outerR * valleySpanFactor
val tangentPull = outerR * tangentPullFactor
val leftHorizonStart = Offset(
x = (leftTouch.x - valleySpan).coerceAtLeast(0f),
y = panelTop - horizonOverlap
)
val rightHorizonEnd = Offset(
x = (rightTouch.x + valleySpan).coerceAtMost(w),
y = panelTop - horizonOverlap
)
drawRect(backgroundColor, topLeft = Offset.Zero, size = Size(w, panelTop))
val outerOval = Rect(cx - outerR, panelTop - outerR, cx + outerR, panelTop + outerR)
val whiteMass = Path().apply {
fillType = PathFillType.EvenOdd
moveTo(0f, panelTop - horizonOverlap)
lineTo(leftHorizonStart.x, leftHorizonStart.y)
quadraticBezierTo(
leftTouch.x - tanLeft.x * tangentPull,
leftTouch.y - tanLeft.y * tangentPull,
leftTouch.x, leftTouch.y
)
arcTo(outerOval, leftAngle, sweep, false)
quadraticBezierTo(
rightTouch.x + tanRight.x * tangentPull,
rightTouch.y + tanRight.y * tangentPull,
rightHorizonEnd.x, rightHorizonEnd.y
)
lineTo(w, panelTop - horizonOverlap)
lineTo(w, h)
lineTo(0f, h)
close()
addOval(Rect(cx - r, panelTop - r, cx + r, panelTop + r))
}
drawPath(whiteMass, Color.White)
val centerY = panelTop + slabH * 0.50f
val majorW = 10.dp.toPx()
val majorHalf = 20.dp.toPx()
states.forEach { st ->
val x = mapX(st.position)
val isSel = st == selected
val color = if (isSel) Color(0xFF111111) else Color(0xFFD0D0D0)
val hTick = if (isSel) majorHalf * 2f else majorHalf * 1.7f
drawRoundRect(
color,
topLeft = Offset(x - majorW / 2f, centerY - hTick / 2f),
size = Size(majorW, hTick),
cornerRadius = CornerRadius(majorW, majorW)
)
}
val sq = 6.dp.toPx()
val minor = Color(0xFFE6E6E6)
fun midCompress(t: Float) = 0.5f + (t - 0.5f) * 0.58f
for (i in 0 until states.lastIndex) {
val l = mapX(states[i].position)
val rgt = mapX(states[i + 1].position)
for (s in 1..3) {
val t = midCompress(s / 4f)
val x = l + (rgt - l) * t
drawRoundRect(
minor,
topLeft = Offset(x - sq / 2f, centerY - sq / 2f),
size = Size(sq, sq),
cornerRadius = CornerRadius(2.dp.toPx(), 2.dp.toPx())
)
}
}
}
}
}
/**
* Snaps a value to the nearest tick within [radiusFrac]; otherwise snaps by midpoints.
*
* @param positions list of normalized tick positions
* @param v value to snap
* @param radiusFrac snap radius in normalized units
* @return snapped value
*/
private fun snapRobust(positions: List<Float>, v: Float, radiusFrac: Float): Float {
if (positions.isEmpty()) return v
val sorted = positions.map { it.coerceIn(0f, 1f) }.sorted()
val nearest = sorted.minByOrNull { abs(it - v) }!!
if (abs(nearest - v) <= radiusFrac) return nearest
if (v <= sorted.first()) return sorted.first()
if (v >= sorted.last()) return sorted.last()
for (i in 0 until sorted.lastIndex) {
val a = sorted[i]
val b = sorted[i + 1]
val mid = (a + b) / 2f
if (v < mid) return a
if (v >= mid && v <= b) return b
}
return sorted.last()
}
/**
* Draws a blurred circle safely, avoiding invalid mask filter arguments.
*
* @param color circle color
* @param center circle center
* @param radius circle radius in px
* @param blur blur radius in px
*/
private fun DrawScope.drawSafeBlurredCircle(
color: Color,
center: Offset,
radius: Float,
blur: Float,
) {
val r = radius.takeIf { it.isFinite() && it > 0f } ?: return
val b = blur.takeIf { it.isFinite() && it > 0.5f } ?: 0f
drawIntoCanvas { canvas ->
val p = Paint()
val fp = p.asFrameworkPaint().apply {
isAntiAlias = true
this.color = color.toArgb()
}
if (b > 0f) {
fp.maskFilter = BlurMaskFilter(b, BlurMaskFilter.Blur.NORMAL)
}
canvas.drawCircle(center, r, p)
fp.maskFilter = null
}
}
/**
* Draws a blurred round-rect safely, avoiding invalid mask filter arguments.
*
* @param color rect color
* @param rect rectangle bounds
* @param rx x-radius for corners
* @param ry y-radius for corners
* @param blur blur radius in px
*/
private fun DrawScope.drawSafeBlurredRoundRect(
color: Color,
rect: Rect,
rx: Float,
ry: Float,
blur: Float,
) {
val hasArea = rect.width > 0f && rect.height > 0f
if (!hasArea) return
val rxx = rx.coerceAtLeast(0f)
val ryy = ry.coerceAtLeast(0f)
val b = blur.takeIf { it.isFinite() && it > 0.5f } ?: 0f
drawIntoCanvas { canvas ->
val p = Paint()
val fp = p.asFrameworkPaint().apply {
isAntiAlias = true
this.color = color.toArgb()
}
if (b > 0f) {
fp.maskFilter = BlurMaskFilter(b, BlurMaskFilter.Blur.NORMAL)
}
canvas.nativeCanvas.drawRoundRect(
rect.left, rect.top, rect.right, rect.bottom, rxx, ryy, fp
)
fp.maskFilter = null
}
}
/**
* Tick metadata for the mood slider.
*
* @param position normalized position [0f, 1f]
* @param label display label
*/
data class MoodTick(val position: Float, val label: String)
/** Supported moods. */
enum class Mood { Sad, Confused, Happy }
/**
* Returns the nearest mood for a given value.
*
* @param value normalized slider value
*/
private fun nearestMood(value: Float): Mood = when {
value < 0.25f -> Mood.Sad
value < 0.75f -> Mood.Confused
else -> Mood.Happy
}
/** Clamps [v] to [0f, 1f]. */
private fun clamp01(v: Float) = max(0f, min(1f, v))
/** Linear interpolation for floats. */
private fun lerp(a: Float, b: Float, t: Float) = a + (b - a) * t
/** Linear interpolation for Dp. */
private fun lerp(a: Dp, b: Dp, t: Float): Dp = a + (b - a) * t
/**
* Three-stop color interpolation.
*/
private fun lerp3(a: Color, b: Color, c: Color, t: Float): Color = when {
t <= 0.5f -> lerpColor(a, b, t / 0.5f)
else -> lerpColor(b, c, (t - 0.5f) / 0.5f)
}
/**
* Three-stop float interpolation.
*/
private fun lerp3(a: Float, b: Float, c: Float, t: Float): Float = when {
t <= 0.5f -> lerp(a, b, t / 0.5f)
else -> lerp(b, c, (t - 0.5f) / 0.5f)
}
/**
* Per-channel color interpolation.
*/
private fun lerpColor(a: Color, b: Color, t: Float): Color = Color(
red = lerp(a.red, b.red, t),
green = lerp(a.green, b.green, t),
blue = lerp(a.blue, b.blue, t),
alpha = lerp(a.alpha, b.alpha, t)
)
/**
* Preview for the demo screen.
*/
@Preview(widthDp = 420, heightDp = 780, showBackground = true)
@Composable
private fun PreviewMoodFace() {
MaterialTheme {
MoodFaceDemo()
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment