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#include "utils/renderBall.h" | |
#include "utils/bridge.h" | |
#include <array> | |
#include <iostream> | |
constexpr float M_PI = 3.14159265358979323846; | |
void renderCircle(RLURenderer& renderer, const vec3& center, float radius, const vec3& axis, const size_t numPoints, rlbot::Color color) { | |
std::vector<vec3> points{ numPoints + 1 }; | |
float angle = 0; | |
const vec3 orth1 = normalize(vec3{ 0, -axis[2], axis[1] }); | |
const vec3 orth2 = normalize(cross(axis, orth1)); | |
for (int i = 0; i < numPoints; i++) { | |
angle += 2 * M_PI / numPoints; | |
points[i] = center + radius * (cosf(angle) * orth1 + sinf(angle) * orth2); | |
} | |
points.back() = points.front(); | |
renderer.DrawPolyLine3D(color, points); | |
} | |
void renderBall(RLURenderer& renderer, const RLBotBM::Ball& ball, rlbot::Color color) { | |
auto center = vec3ToRLU(ball.position); | |
constexpr int stepsPerAxis = 4; | |
const std::array axes { vec3{ 1, 0, 0 }, vec3{ 0, 1, 0 }, vec3{ 0, 0, 1 } }; | |
const auto ballRotator = quatToRLU(ball.orientation); | |
int totalPoints = 0; | |
int totalPolyLines = 0; | |
for (const auto& axis : axes) { | |
auto localAxis = dot(ballRotator, axis); | |
// renderer.DrawLine3D(rlbot::Color::green, center - ball.radius * localAxis, center + ball.radius * localAxis); | |
for (float t = -1.f + 1.f / stepsPerAxis; t < 1.f; t += 2.f / stepsPerAxis) { | |
vec3 circleCenter = center + ball.radius * t * localAxis; | |
float relSize = sqrtf(1 - t * t); | |
int numPoints = 6 + 6 * sqrtf(1 - t * t); | |
renderCircle(renderer, circleCenter, ball.radius * relSize, localAxis, numPoints, color); | |
totalPolyLines++; | |
totalPoints += numPoints + 1; | |
} | |
} | |
// std::cout << "Total polylines: " << totalPolyLines << " Total points: " << totalPoints << std::endl; | |
} |
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