Created
September 24, 2014 07:58
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| var Game = React.createClass({ | |
| render: function() { | |
| var x = this.props.x, | |
| y = this.props.y; | |
| return ( | |
| <svg width={Math.max(x + 10, 200)} height={height: Math.max(y + 10, 200)}> | |
| <circle cx={50} cy={50} r={2} fill="#000" /> | |
| <circle cx={x} cy={y} r={2} fill="#000" /> | |
| <line x1={50} y1={50} x2={x} y2={y} stroke="#000" /> | |
| </svg> | |
| ); | |
| } | |
| }); | |
| var moves = Rx.Observable.fromEvent(document, 'mousemove'), | |
| downs = Rx.Observable.fromEvent(document, 'mousedown'), | |
| ups = Rx.Observable.fromEvent(document, 'mouseup'); | |
| downs.flatMap(function() { | |
| return moves.takeUntil(ups); | |
| }).merge(downs).map(function(event) { | |
| return {x: event.x - 10, y: event.y - 10}; | |
| }).subscribe(function(props) { | |
| React.renderComponent(Game(props), document.body); | |
| }); |
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