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Cross platform file system browser using Dear ImGui and std::filesystem
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template<typename T> struct complete | |
{ | |
bool good = true, done = false; | |
T value; | |
complete() {} | |
complete(const T& t, bool g = true, bool d = false) : value(t), good(g), done(d) {} | |
complete(T&& t, bool g = true, bool d = false) : value(t), good(g), done(d) {} | |
}; | |
void windowOpenPath(complete<fs::path>& dir, bool file = true) | |
{ | |
if (ImGui::Begin("Open File", &dir.good)) | |
{ | |
bool hasParent = dir.value.has_parent_path(); | |
bool isDir = fs::is_directory(dir.value); | |
fs::path p = (isDir ? dir.value : (hasParent ? dir.value.parent_path() : fs::current_path())); | |
const float footer = ImGui::GetStyle().ItemSpacing.y + (ImGui::GetFrameHeightWithSpacing() * 2); | |
ImGui::BeginChild("Viewer", ImVec2(0, -footer)); | |
if ((hasParent && isDir) || (hasParent && dir.value.parent_path().has_parent_path())) | |
{ | |
if (ImGui::Button("<- Back")) | |
dir.value = isDir ? dir.value.parent_path() : dir.value.parent_path().parent_path(); | |
ImGui::Separator(); | |
} | |
for(auto& d : fs::directory_iterator(p)) | |
{ | |
bool selected = dir.value == d.path(); | |
if (ImGui::Selectable(d.path().filename().u8string().c_str(), &selected)) | |
dir.value = d.path(); | |
} | |
ImGui::EndChild(); | |
ImGui::Separator(); | |
ImGui::Text(dir.value.u8string().c_str()); | |
if (file ? fs::is_regular_file(dir.value) : fs::is_directory(dir.value)) | |
{ | |
dir.done |= ImGui::Button("Open"); | |
ImGui::SameLine(); | |
} | |
else if (!file && hasParent) | |
{ | |
if (ImGui::Button("Open")) | |
{ | |
dir.value = dir.value.parent_path(); | |
dir.done = true; | |
} | |
ImGui::SameLine(); | |
} | |
dir.good ^= ImGui::Button("Cancel"); | |
} | |
ImGui::End(); | |
} |
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