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LBdN / PyQt5_OpenGl_TextureFromNumpy.py
Created December 18, 2019 18:56 — forked from pwuertz/PyQt5_OpenGl_TextureFromNumpy.py
PyQt5 Example: Create OpenGL texture from numpy array via mapped pixel buffer
from OpenGL import GL
from PyQt5 import QtWidgets, QtCore, QtGui, QtOpenGL
from OpenGL.GL.ARB.texture_rg import GL_R32F
import numpy as np
import ctypes
import time
w, h = 400, 400
class TestWidget(QtOpenGL.QGLWidget):
# author: tmwhere.com
# --- third party dependencies
PIXI = require('pixi.dev')
_ = require('lodash')
noise = require('perlin').noise
Quadtree = require('quadtree').Quadtree
seedrandom = require('seedrandom')
# ---
// Lefalet shortcuts for common tile providers - is it worth adding such 1.5kb to Leaflet core?
L.TileLayer.Common = L.TileLayer.extend({
initialize: function (options) {
L.TileLayer.prototype.initialize.call(this, this.url, options);
}
});
(function () {