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Created April 29, 2020 18:37
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wip cstrike building instructions
####################### INSTALLING GCC 4.6.3( OPTIONAL AND NOT RECOMMENDED! SKIP THIS ) #######################
mkdir -p /opt/gcc-4.6/
cd /opt/gcc-4.6/
wget http://ftp.gnu.org/gnu/gcc/gcc-4.6.3/gcc-4.6.3.tar.gz
tar -xvf gcc*
cd gcc-4.6.3/
# we need to make some changes to get this running on new linux
# I have conveniently made some patches for you
# https://gist.github.com/LWSS/fae2d3c34205dc0074ddd9ed767e7e99
### AFTER GCC PATCHES ###
./contrib/download_prerequisites
./configure --prefix=/opt/gcc-4.6
make -j8 #adjust accordingly
make install #dont worry the configure prefix will make sure this goes into the /opt/gcc-4.6 folder
####################### SETTING UP TOOLS #######################
*Incomplete package list*
sudo dnf install openal-devel freetype-devel libtool fontconfig-devel
mkdir -p /valve/bin64/
cd /valve/bin64/
ln -s $(which ar) ar
ln -s $(which gcc) gcc-4.6
ln -s $(which g++) g++-4.6
#this part comes from cryptopp
mkdir -p /valve/steam-runtime/bin
cd /valve/steam-runtime/bin
ln -s $(which g++) g++
ln -s $(which gcc) gcc
#put this bash script in /usr/local/bin as "p4"
#p4 is pretty useless for us, this is just to get rid of errors
```
#!/bin/bash
#echo "$@" >> /tmp/p4req.txt # logs arguments passed to a file.
```
######################## PREBUILD - cryptopp ########################
You need to build cryptopp in ./external/crypto++-5.61 this is a custom fork edited by valve, you cannot use your own currently.
in ./external/crypto++-5.61, the makefile is called "GNUmakefile", edit the first line and add "-fpermissive -D_GLIBCXX_USE_CXX11_ABI=0" in CXXFLAGS
This makefile is badly written so you need a couple hacks to get it to recognize you are 64bit and not on Sun OS.
To build:
ISX64=1 IS_SUN_CC=0 make libcryptopp.a -j3
``` This error is normal! The last build step of copying out is hard-coded by valve.
cp: cannot create regular file '../../lib/ubuntu12_64/release/libcryptopp.a': No such file or directory
make: *** [GNUmakefile:202: libcryptopp.a] Error 1
```
afterwards you should have a libcryptopp.a, copy & rename it to cstrike15_src/lib/linux64/release/libcryptopp_client.a, Create this folder if needed
######################## PREBUILD - libSDL2_mixer ########################
This library is missing! We will need to obtain it.
cd ./external/ #lets put this in external.
wget https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.zip
unzip SDL2_mixer-2.0.4.zip
rm SDL2_mixer-2.0.4.zip
cd SDL2_mixer-2.0.4/
mkdir build
cd build
../configure --prefix=$(pwd) #This project is in pure C, so we don't need our cxx11_Abi changes.
make -j4
make install # this will generate the files we need.
cp lib/libSDL2_mixer.a ../../../lib/common/
######################## PREBUILD - libtcmalloc ########################
This library is also missing! Don't worry we can build it.
*** No rule to make target '../thirdparty/gperftools-2.0/.libs/x86_64/libtcmalloc_minimal.so', needed by '../../game/csgo_linux64'. Stop.
cd ./thirdparty/
wget https://github.com/gperftools/gperftools/archive/gperftools-2.7.zip
unzip gperftools-2.7.zip
rm gperftools-2.7.zip
mv gperftools-gperftools-2.7/ gperftools-2.0
cd gperftools-2.0
./autogen.sh
./configure --prefix=$(pwd)
make -j3
for some reason google decides to put these in a folder called .libs
mkdir -p ../../../game/bin/linux64
cp ./.libs/libtcmalloc_minimal.so.4.5.3 ../../../game/bin/linux64/libtcmalloc_minimal.so.4
cp ../../../game/bin/linux64/libtcmalloc_minimal.so.4 ../../../game/bin/linux64/libtcmalloc_minimal.so.0 #these two are the same - checked in retail.
older gperftools used to make another folder...
mkdir -p ./.libs/x86_64
cp ./.libs/libtcmalloc_minimal.so ./.libs/x86_64
######################## PREBUILD - libPNG ########################
This library is in ./thirdparty/
cd ./thirdparty/libpng-1.5.2/
make -f scripts/makefile.linux
cp libpng.a ../../lib/linux64/release/
######################## PREBUILD - libz ########################
This library is in ./thirdparty/. Valve left us a README.valve here.
*** No rule to make target '../../lib/public/linux64/libz.a', needed by 'obj_Client_CSGO_linux64_client/release/client_client.so'. Stop.
cd ./thirdparty/zlib-1.2.5/
chmod +x configure
CC="$(which gcc) -fPIC" ./configure
make -j4
cp libz.a ../../lib/public/linux64/
######################## BUILDING cstrike15 ########################
# The first time vpc is ran, it will compile from source.
# Keep this command in mind, anytime you make changes to a vpc file you will need to run it again.
./devtools/bin/vpc /csgo /f +csgo_partner /no_scaleform -dedicated_main -datamodel -stdshader_dbg -game_controls -movieobjects /mksln csgo_partner.sln /linux64
chmod +x -R ./devtools/
# This makefile really sucks. Basically MAKE_JOBS is how many projects it will build at once. -j is for how many threads per project.
# However it doesn't take into account the dependencies so you will have to do MULTIPLE BUILD SWEEPS to get this shit to build.
# Also it will build with 1 core sometimes no matter what.
MAKE_JOBS=1 make -f csgo_partner.mak -j1 # build with 1 core for now, so you can check errors
######################## Post Build ########################
#Copy the entire 731 asset depot over
#We will do part of 734 for a minimal dependance on botnet bins
#Files that are missing from our linux64 build. (./bin/linux64/* - the other folder matches) - according to depot 734
binkalnx64.asi
bsppack_client.so
filesystem_steam_client.so
libMiles.so
libphonon3d.so
libSDL2-2.0.so.0 #probably in system
libsteam_api.so
libtogl_client.so #probably static linked
matchmaking_ds_client.so #Did not build
mp3lnx64.asi
mssmp3.asi
scaleformui_client.so
shaderapidx9_client.so #Not sure. We seem to have shaderapiempty_client.so instead.
vaudio_celt_client.so
vaudio_miles_client.so
vphysics_client.so
#Files added from 734(binary) depot
./bin/map_publish/* - (FOLDER which seems to contain some vgui assets)
./csgo.sh
libsteam_api.so
libtogl_client.so #this is on github, we can probably build this
libphonon3d.so #proprietary HRTF 3d audio system.
vphysics_client.so #proprietary Havok physics system.
scaleformui_client.so #proprietary Scaleform flash UI, this is needed by main menu even if we build /no_scaleform
shaderapidx9_client.so
######################## Troubleshooting ########################
DEBUGGER=gdb ./csgo.sh
DEBUGGER=lldb ./csgo.sh
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