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// This calculates the triangle points in a rectangle grid. | |
// Used for 3D Webgl texture mapping. | |
// Copyright Joshua Langley 2019. | |
var rows=4; | |
var cols=4; | |
var LRs=2; | |
var triPoints = 6; | |
var grid = rows*cols; | |
var totalTris = grid*LRs; | |
var pos = [totalTris*triPoints]; | |
var p1,p2; | |
var c,d; | |
var offset; | |
var index = 0; | |
var mpOffset = 1; | |
for (var row = 0; row < rows; ++row) | |
{ | |
p2 = mpOffset / rows / 2; | |
offsetY = row * (mpOffset / rows) + (mpOffset / rows / 2); | |
for (var col = 0; col < cols; ++col) | |
{ | |
p1 = mpOffset / cols / 2; | |
offsetX = col * (mpOffset / cols) + (mpOffset / cols / 2); | |
for (var LR = 0; LR < LRs; ++LR) | |
{ | |
c = (LR % 2 == 0) ? -p1 : p1; | |
d = (LR % 2 == 1) ? -p2 : p2; | |
pos[index+0] = (offsetX - p1); | |
pos[index+1] = (offsetY - p2); | |
pos[index+2] = (offsetX + p1); | |
pos[index+3] = (offsetY + p2); | |
pos[index+4] = (offsetX + c ); | |
pos[index+5] = (offsetY + d ); | |
index += triPoints; | |
} | |
} | |
} | |
log.info("pos="+JSON.stringify(pos)); |
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Updated - To fix grids higher than 2x2, and grids with different amounts of rows and columns.