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June 13, 2017 02:57
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base = Instance.new("Script",game.ServerStorage) | |
PluginManager():CreatePlugin():OpenScript(base) | |
states = {[[----- | |
0 | |
/|\ | |
/ \ | |
-----]], | |
[[----- | |
\0 | |
|\ | |
/ \ | |
-----]], | |
[[----- | |
\0/ | |
| | |
/ \ | |
-----]], | |
[[----- | |
\0/ | |
| | |
/ \ | |
-----]], | |
[[----- | |
\0/ | |
| | |
/ \ | |
-----]], | |
[[----- | |
\0/ | |
| | |
/ \ | |
-----]], | |
[[----- | |
\0/ | |
| | |
/ \ | |
-----]], | |
[[----- | |
0/ | |
/| | |
/ \ | |
-----]], | |
[[----- | |
0 | |
/|\ | |
/ \ | |
-----]] | |
} | |
i = 0 | |
active = true | |
watch = base.Parent.ChildRemoved:connect(function(child) | |
if child == base then | |
active = false | |
watch:Disconnect() | |
end | |
end) | |
while active do | |
print(base) | |
if i+1 < 10 then | |
i = i + 1 | |
base.Source = states[i] | |
else | |
i = 1 | |
base.Source = states[i] | |
end | |
wait(.1) | |
end |
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