Created
October 7, 2017 16:01
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Divinity: Original Sin 2 - Base.charScript
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INIT | |
CHARACTER:__Me | |
CHARACTER:%LookAtChar | |
CHARACTER:%AttackOfOpportunity | |
ITEM:%LookAtItem | |
INT:%FearFlee | |
INT:%Following = 0 | |
FIXEDSTRING:%PrevIdleAnim = "" | |
FIXEDSTRING:%CrawInfest_Faction = "" | |
EXTERN INT:%FleeFromDangerousSurface=1 | |
EXTERN INT:%bool_CanChickenFlee=1 | |
BEHAVIOUR | |
REACTION TurnToChar, 100 | |
USAGE ALL | |
CHECK "!c1" | |
IsEqual(%LookAtChar,null) | |
ACTIONS | |
CharacterLookAt(%LookAtChar,1) | |
Set(%LookAtChar,null) | |
REACTION TurnToItem, 100 | |
USAGE ALL | |
CHECK "!c1" | |
IsEqual(%LookAtItem,null) | |
ACTIONS | |
CharacterLookAt(%LookAtItem,1) | |
Set(%LookAtItem,null) | |
REACTION AttackOfOpportunity, 20000 | |
USAGE WAITING | |
CHECK "!c1" | |
IsEqual(%AttackOfOpportunity,null) | |
ACTIONS | |
CharacterAttackWithoutMove(%AttackOfOpportunity) | |
Set(%AttackOfOpportunity,null) | |
INTERRUPT | |
ACTIONS | |
Set(%AttackOfOpportunity,null) | |
Reset() | |
REACTION FearFlee, 100001 | |
USAGE COMBAT | |
CHECK "!c1&(c2|(c3&(c4|c5)))" | |
IsEqual(%FearFlee,0) | |
CharacterHasStatus(__Me,FEAR) | |
IsEqual(%bool_CanChickenFlee,1) | |
CharacterHasStatus(__Me,CHICKEN) | |
CharacterHasStatus(__Me,ZOMBIE_CHICKEN) | |
ACTIONS | |
IF "!c1" | |
CharacterHasStatus(__Me, CRIPPLED) | |
THEN | |
CharacterFleeFrom(All,6) | |
ENDIF | |
Set(%FearFlee,0) | |
REACTION FearCower, 100000 | |
USAGE ALL | |
CHECK "c1" | |
CharacterHasStatus(__Me,FEAR) | |
ACTIONS | |
CharacterPlayAnimation("cower",0,0) | |
EndTurn(__Me) | |
REACTION ChickenCowerCombat, 100000 | |
USAGE COMBAT | |
USAGE WAITING | |
CHECK "c1|c2" | |
CharacterHasStatus(__Me,CHICKEN) | |
CharacterHasStatus(__Me,ZOMBIE_CHICKEN) | |
ACTIONS | |
EndTurn(__Me) | |
REACTION ChickenCower, 100000 | |
USAGE PEACE | |
CHECK "c1|c2" | |
CharacterHasStatus(__Me,CHICKEN) | |
CharacterHasStatus(__Me,ZOMBIE_CHICKEN) | |
ACTIONS | |
IF "c1" | |
IsEqual(%bool_CanChickenFlee,1) | |
THEN | |
CharacterFleeFrom(All,10) | |
ENDIF | |
CharacterEvent(__Me,"Chicken_CrimeStop") | |
REACTION MoveAwayFromSurface,5 | |
USAGE PEACE | |
CHECK "c1&c2&c3" | |
IsEqual(%FleeFromDangerousSurface,1) | |
CharacterCanMove(__Me) | |
IsInDangerousSurface(__Me, null, null, false) | |
ACTIONS | |
CharacterFleeFromDangerousSurface() | |
REACTION MoveAwayFromOilSurface,4 | |
USAGE PEACE | |
CHECK "c1&c2&c3" | |
IsEqual(%FleeFromDangerousSurface,1) | |
CharacterCanMove(__Me) | |
IsInSurface(__Me,SurfaceOil) | |
ACTIONS | |
CharacterFleeFromSurface(SurfaceOil) | |
REACTION StartFollow, 10 | |
USAGE PEACE | |
VARS | |
CHARACTER:_Owner | |
FLOAT:_Dist | |
CHECK "((c1|c2)&c3&c4)&((!c5)|c6)&!c7&!c8&!c9" | |
CharacterGetFollow(_Owner,__Me) | |
CharacterGetOwner(_Owner,__Me) | |
GetDistance(_Dist,__Me,_Owner) | |
IsLessThen(_Dist,70) | |
CharacterHasStatus(_Owner, SNEAKING) | |
CharacterHasStatus(__Me, SNEAKING) | |
CharacterInCreation(_Owner) | |
CharacterHasStatus(_Owner, DYING) | |
IsInCombat(_Owner) | |
ACTIONS | |
Set(%Following,1) | |
CharacterFollowOwnerOrLeader(-1) | |
INTERRUPT | |
ACTIONS | |
Set(%Following,0) | |
Reset() | |
REACTION StopFollow, 11 | |
USAGE ALL | |
VARS | |
CHARACTER:_Owner | |
FLOAT:_Dist | |
CHECK "c1&(!(((c2|c3)&c4&c5)&((!c6)|c7))|c8|c9|c10)" | |
IsEqual(%Following,1) | |
CharacterGetFollow(_Owner,__Me) | |
CharacterGetOwner(_Owner,__Me) | |
GetDistance(_Dist,__Me,_Owner) | |
IsLessThen(_Dist,70) | |
CharacterHasStatus(_Owner, SNEAKING) | |
CharacterHasStatus(__Me, SNEAKING) | |
CharacterInCreation(_Owner) | |
IsInCombat(__Me) | |
IsInCombat(_Owner) | |
ACTIONS | |
Set(%Following,0) | |
REACTION Idle, 4 | |
USAGE PEACE | |
USAGE WAITING | |
VARS | |
FIXEDSTRING:_Animation | |
FLOAT:_SleepTime | |
ACTIONS | |
IF "!c1" | |
CharacterHasStatus(__Me, SNEAKING) | |
THEN | |
IF "c1&c2" | |
CharacterGetStillAnimation(__Me,_Animation) | |
IsEqual(_Animation,"still") | |
THEN | |
GetRandom(_SleepTime,2,3.5,6.8,9.3,11) | |
Sleep(_SleepTime) | |
GetWeightedRandom(_Animation,"still",INT:0,"idle1",INT:10,"idle2",INT:10,"idle3",INT:10) | |
IF "c1" | |
IsEqual(_Animation,%PrevIdleAnim) | |
THEN | |
Goto("Start") | |
ENDIF | |
Set(%PrevIdleAnim,_Animation) | |
CharacterPlayAnimation(_Animation) | |
ENDIF | |
ENDIF | |
INTERRUPT | |
ACTIONS | |
Reset() | |
REACTION CombatFallback, 1 | |
USAGE COMBAT | |
ACTIONS | |
EndTurn(__Me) | |
EVENTS | |
EVENT AttackOfOpportunity | |
VARS | |
CHARACTER:_Enemy | |
ON | |
OnAttackOfOpportunity(_Enemy) | |
ACTIONS | |
// Don't put conditions here, if you do the preview & the execution won't match anymore! | |
Set(%AttackOfOpportunity,_Enemy) | |
EVENT ClearAttackOfOpportunity | |
ON | |
OnClearAttackOfOpportunity() | |
ACTIONS | |
Interrupt(AttackOfOpportunity) | |
Set(%AttackOfOpportunity,null) | |
EVENT OnAttacked_SetFightMode | |
VARS | |
CHARACTER:_Char | |
ITEM:_Item | |
ON | |
OnPreBlock(_Char,_Item, __Me, _) | |
ACTIONS | |
CharacterSetFightMode(__Me, 1, 0) | |
EVENT TurnToInteraction | |
VARS | |
CHARACTER:_Char | |
ITEM:_Item | |
ON | |
OnPreBlock(_Char,_Item, __Me, _) | |
ACTIONS | |
Set(%LookAtChar,_Char) | |
Set(%LookAtItem,_Item) | |
/* | |
EVENT ClearTauntedWhenTaunterDies | |
VARS | |
CHARACTER:_EventChar=null | |
CHARACTER:_Taunter=null | |
ON | |
OnDie(_EventChar,_,_,_) | |
OnCharacterStatusApplied(_EventChar,PLAY_DEAD) | |
ACTIONS | |
IF "c1&c2&c3" | |
CharacterHasStatus(__Me,TAUNTED) | |
CharacterGetStatusSourceCharacter(__Me,TAUNTED,_Taunter) | |
IsEqual(_Taunter,_EventChar) | |
THEN | |
CharacterRemoveStatus(__Me,TAUNTED) | |
ENDIF | |
EVENT StatusFearChanged | |
ON | |
OnCharacterStatusApplied(__Me,FEAR) | |
ACTIONS | |
Set(%FearFlee,1) | |
EVENT StatusChickenChanged | |
ON | |
OnCharacterStatusApplied(__Me,CHICKEN) | |
OnCharacterStatusApplied(__Me,ZOMBIE_CHICKEN) | |
ACTIONS | |
Set(%FearFlee,1) | |
EVENT StatusChickenRemoved | |
ON | |
OnCharacterStatusRemoved(__Me,CHICKEN) | |
OnCharacterStatusRemoved(__Me,CHICKEN) | |
ACTIONS | |
Interrupt("ChickenCowerCombat") | |
Interrupt("ChickenCower") | |
*/ |
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