Created
April 3, 2019 00:53
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A gameScript that applies a status influence (permanent status) to players with the Escapist talent.
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INIT | |
INT:%MyMod_InitialTalentCheck = 0 | |
EVENTS | |
//MYMOD_ESCAPIST_BONUS is a CONSUME status that applies a potion via the StatsId property that increases movement speed. | |
EVENT MyMod_EscapistTalent_Added | |
VARS | |
CHARACTER:_Player | |
ON | |
OnTalentUnlocked(_Player, Escapist) | |
ACTIONS | |
AddStatusInfluence(_Player, MYMOD_ESCAPIST_BONUS, 999.0, "", 0) | |
EVENT MyMod_EscapistTalent_Removed | |
VARS | |
CHARACTER:_Player | |
ON | |
OnTalentLocked(_Player, Escapist) | |
ACTIONS | |
RemoveStatusInfluence(_Player, MYMOD_ESCAPIST_BONUS, 1000.0, "", 0) | |
//Retroactively apply the status to players with the talent on saves that just added the mod. | |
EVENT MyMod_EscapistTalent_UpdateSaves | |
ON | |
OnLoaded(_,_,_,_) | |
ACTIONS | |
IF "!c1" | |
IsEqual(%MyMod_InitialTalentCheck, 1) | |
THEN | |
IterateParty("MyMod_EscapistTalent_AddBonus") | |
Set(%MyMod_InitialTalentCheck, 1) | |
ENDIF | |
//This event runs from the previous event that iterates on all party members | |
EVENT MyMod_EscapistTalent_Iterator | |
VARS | |
CHARACTER:_Player | |
ON | |
OnIterateCharacter(_Player, "MyMod_EscapistTalent_AddBonus") | |
ACTIONS | |
IF "c1" | |
CharacterHasTalent(_Player, Escapist) | |
THEN | |
AddStatusInfluence(_Player, MYMOD_ESCAPIST_BONUS, 999.0, "", 0) | |
ENDIF |
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