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Test Mod Experiments - Sad Cube (DOS2 Mod)
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Version 1 | |
SubGoalCombiner SGC_AND | |
INITSECTION | |
DB_TME_SadCubeStageTemplate(0, "SadCube_Reborn_9ab66717-6ae1-4965-aeef-30a36a698033"); | |
DB_TME_SadCubeStageTemplate(1, "SadCube_Reborn_God_1_0c47c691-c439-43a3-b3ca-88d6db9f4da4"); | |
DB_TME_SadCubeStageTemplate(2, "SadCube_Reborn_God_2_8a757889-d13f-4aee-8330-44f50d0dadc0"); | |
DB_TME_SadCubeStageTemplate(3, "SadCube_Reborn_God_3_0fc8689e-df45-4ca6-ad6f-4e98b18c66c5"); | |
DB_TME_SadCubeStageTemplate(4, "SadCube_Reborn_God_4_bb9d08fd-be6d-4bfd-8314-d55f5746e431"); | |
KBSECTION | |
QRY | |
TME_QRY_GetSadCube((CHARACTERGUID)_Char1, (CHARACTERGUID)_Char2) | |
AND | |
GetTemplate(_Char1, "SadCube_Reborn_9ab66717-6ae1-4965-aeef-30a36a698033") | |
THEN | |
DB_TME_SadCube((CHARACTERGUID)_Char1, (CHARACTERGUID)_Char2); | |
QRY | |
TME_QRY_GetSadCube((CHARACTERGUID)_Char1, (CHARACTERGUID)_Char2) | |
AND | |
GetTemplate(_Char2, "SadCube_Reborn_9ab66717-6ae1-4965-aeef-30a36a698033") | |
THEN | |
DB_TME_SadCube((CHARACTERGUID)_Char2, (CHARACTERGUID)_Char1); | |
IF | |
GameStarted(_,_) | |
AND | |
CharacterCanSee(CHARACTERGUID_SadCube_Reborn_002_8bce8b6b-9f7a-486a-8145-079420eb3c8b, CHARACTERGUID_SadCube_Reborn_002_8bce8b6b-9f7a-486a-8145-079420eb3c8b, 1) | |
THEN | |
DisplayText(CHARACTERGUID_SadCube_Reborn_002_8bce8b6b-9f7a-486a-8145-079420eb3c8b, "SADCUBE LIVVVVES!"); | |
IF | |
CharacterSawCharacter(_Char1, _Char2) | |
AND | |
TME_QRY_GetSadCube(_Char1, _Char2) | |
AND | |
DB_TME_SadCube(_SadCube, _OtherChar) | |
THEN | |
TimerLaunch("Timers_SadCube_CheckTurn", 2000); | |
IF | |
TimerFinished("Timers_SadCube_CheckTurn") | |
AND | |
DB_TME_SadCube(_SadCube, _OtherChar) | |
AND | |
GetDistanceTo(_SadCube, _OtherChar, _Dist) | |
AND | |
_Dist > 10 | |
THEN | |
TimerLaunch("Timers_SadCube_CheckTurn", 500); | |
IF | |
TimerFinished("Timers_SadCube_CheckTurn") | |
AND | |
DB_TME_SadCube(_SadCube, _OtherChar) | |
AND | |
GetDistanceTo(_SadCube, _OtherChar, _Dist) | |
AND | |
_Dist <= 10 | |
THEN | |
TimerLaunch("Timers_SadCube_Turn", 500); | |
IF | |
TimerFinished("Timers_SadCube_Turn") | |
AND | |
DB_TME_SadCube(_SadCube, _OtherChar) | |
THEN | |
CharacterLookAt(_SadCube, _OtherChar); | |
NOT DB_TME_SadCube(_SadCube, _OtherChar); | |
DB_TME_SadCubeStage((CHARACTERGUID)_SadCube, 0, _OtherChar); | |
DisplayText(_SadCube, "Peasant! Your presence disturbs me..."); | |
TimerLaunch("Timers_SadCube_Transform", 3000); | |
IF | |
TimerFinished("Timers_SadCube_Transform") | |
AND | |
DB_TME_SadCubeStage(_SadCube, 0, _OtherChar) | |
THEN | |
CharacterCharacterSetEvent(_SadCube, _OtherChar, "Events_TME_SadCubeLookedAtCharacter"); | |
ApplyStatus(_OtherChar, "FEAR", 3.0, 1); | |
PlayEffect(_SadCube, "RS3_FX_GP_ScriptedEvent_RedPrincess_Teleport_01"); | |
PlayEffect(_SadCube, "RS3_FX_GP_ScriptedEvent_Screamer_Plant_01"); | |
IF | |
TimerFinished("Timers_SadCube_Transform") | |
AND | |
DB_TME_SadCubeStage(_SadCube, _Stage, _OtherChar) | |
AND | |
IntegerSum(_Stage, 1, _NextStage) | |
AND | |
DB_TME_SadCubeStageTemplate(_NextStage, _Template) | |
THEN | |
NOT DB_TME_SadCubeStage(_SadCube, _Stage, _OtherChar); | |
DB_TME_SadCubeStage(_SadCube, _NextStage, _OtherChar); | |
PlayEffect(_SadCube, "RS3_FX_GP_ScriptedEvent_RedPrincess_Teleport_01"); | |
CharacterTransform(_SadCube, _Template, 0, 1, 0, 0, 0, 0, 0); | |
TimerLaunch("Timers_SadCube_Transform", 60); | |
IF | |
TimerFinished("Timers_SadCube_Transform") | |
AND | |
DB_TME_SadCubeStage(_SadCube, _Stage, _OtherChar) | |
AND | |
IntegerSum(_Stage, 1, _NextStage) | |
AND | |
NOT DB_TME_SadCubeStageTemplate(_NextStage, _) | |
THEN | |
NOT DB_TME_SadCubeStage(_SadCube, _Stage, _OtherChar); | |
PlayEffect(_SadCube, "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_01"); | |
DisplayText(_SadCube, "Prepare to be annihilated!"); | |
CharacterLaunchIteratorAroundCharacter(_SadCube, 60.0, "TME_Events_SadCubeEarthquake"); | |
TimerLaunch("Timers_SadCube_Jump", 3000); | |
DB_TME_SadCubeJumpTarget(_SadCube, _OtherChar); | |
IF | |
TimerFinished("Timers_SadCube_Jump") | |
AND | |
DB_TME_SadCubeJumpTarget(_SadCube, _OtherChar) | |
THEN | |
NOT DB_TME_SadCubeJumpTarget(_SadCube, _OtherChar); | |
CharacterUseSkill(_SadCube, "Jump_DragonDive", _OtherChar, 1, 1, 1); | |
IF | |
StoryEvent((CHARACTERGUID)_Character, "TME_Events_SadCubeEarthquake") | |
AND | |
GetTemplate(_Character, _Template) | |
AND | |
StringContains(_Template, "SadCube", 0) | |
THEN | |
ApplyStatus(_Character, "KNOCKED_DOWN", 9.0, 1); | |
ApplyDamage(_Character, 5, "PHYSICAL"); | |
IF | |
RegionEnded(_) | |
THEN | |
CharacterTransform(CHARACTERGUID_SadCube_Reborn_002_8bce8b6b-9f7a-486a-8145-079420eb3c8b, "SadCube_Reborn_9ab66717-6ae1-4965-aeef-30a36a698033", 0, 1, 0, 0, 0, 0, 0); | |
IF | |
StoryEvent((CHARACTERGUID)_SadCube, "Events_TMT_SadCubeInit") | |
THEN | |
CharacterTransform(_SadCube, "SadCube_Reborn_9ab66717-6ae1-4965-aeef-30a36a698033", 0, 1, 0, 0, 0, 0, 0); | |
EXITSECTION | |
ENDEXITSECTION | |
ParentTargetEdge "TestMod_Experiments" |
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