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using System.Collections.Generic;
using UnityEngine;
using System.Linq;
[RequireComponent(typeof(ParticleSystem))]
public class FireworksParticleSoundSystem : MonoBehaviour
{
private ParticleSystem _parentParticleSystem;
private IDictionary<uint, ParticleSystem.Particle> _trackedParticles = new Dictionary<uint, ParticleSystem.Particle>();
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DarkTonic.MasterAudio;
using System;
using System.Linq;
[RequireComponent(typeof(ParticleSystem))]
public class FireworksParticleSoundSystem : MonoBehaviour
{
@Laumania
Laumania / ParticleSoundSystem
Created August 28, 2019 09:18
How To Play Sound Effect In Particle System In Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Hellmade.Sound;
//Script used in https://www.youtube.com/watch?v=jKSz8JJnL4E
[RequireComponent(typeof(ParticleSystem))]
public class FireworksParticleSoundSystem : MonoBehaviour
{
private ParticleSystem _parentParticleSystem;
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