Instructions for enabling specific or all crate feature flags in the Zed editor using rust-analyzer.
Create a settings file in your project directory:
.zed/settings.json
Note
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| private static uint DecryptACNLMoney(ulong money) | |
| { | |
| // Unpack 64-bit value into (u32, u16, u8, u8) values. | |
| var enc = (uint)(money & 0xFFFFFFFF); | |
| var adjust = (ushort)((money >> 32) & 0xFFFF); | |
| var shift_val = (byte)((money >> 48) & 0xFF); | |
| var chk = (byte)((money >> 56) & 0xFF); | |
| // Validate 8-bit checksum | |
| if ((((enc >> 0) + (enc >> 8) + (enc >> 16) + (enc >> 24) + 0xBA) & 0xFF) != chk) return 0; |
Large player data struct, stores all patterns, letters, mayor info, mayor picture in what seems to be a JFIF stream with EXIF, and other data yet to be mapped out.
Generally in the 0x1FB8190 area of a FCRAM dump. Give or take a few offsets of 0x100.
Between me and troggs the offset seems to be 0x300
64EDD198 F8000200 Possible magic ints to look for to detect player info. Starts right before patterns. Common through-out.
PatternsOffset |Type |info