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@Leandros
Last active February 17, 2017 08:39
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macOS 10.11.5 OpenGL
<?xml version="1.0" encoding="UTF-8" ?>
<!-- http://www.realtech-vr.com/glview -->
<GLView version="4.4.2"><System>Mac OS X 10.11.5 (15F34)</System>
<Device>iMac17,1</Device>
<CPU>4,0 GHz Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz x 8</CPU>
<Vendor>ATI Technologies Inc.</Vendor>
<Version>4.1 ATI-1.42.11</Version>
<GLSLVersion>4.10</GLSLVersion>
<Renderer>AMD Radeon R9 M395 OpenGL Engine</Renderer>
<Extensions>GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier </Extensions>
<VRAM>2048</VRAM><Capabilities>
<FrameBuffer>
<ViewportMaxWidth>16384</ViewportMaxWidth>
<ViewportMaxHeight>16384</ViewportMaxHeight>
<SubPixelBits>8</SubPixelBits>
</FrameBuffer>
<Stack>
<AttribStackDepth>0</AttribStackDepth>
<NameStackDepth>0</NameStackDepth>
<MaxModelViewStackDepth>0</MaxModelViewStackDepth>
<MaxProjectionStackDepth>0</MaxProjectionStackDepth>
<MaxClientAttribStackDepth>0</MaxClientAttribStackDepth>
<MaxTextureStackDepth>0</MaxTextureStackDepth>
</Stack>
<Various>
<LineSizeMin>1</LineSizeMin>
<LineSizeMax>1</LineSizeMax>
<LineSizeGran>0.125</LineSizeGran>
<PointSizeMin>1</PointSizeMin>
<PointSizeMax>8191</PointSizeMax>
<PointSizeGran>0.125</PointSizeGran>
<AliasedLineWidthMin>0</AliasedLineWidthMin>
<AliasedLineWidthMax>0</AliasedLineWidthMax>
<AliasedPointSizeMin>0</AliasedPointSizeMin>
<AliasedPointSizeMax>0</AliasedPointSizeMax>
<NumClipPlanes>8</NumClipPlanes>
<NumLights>0</NumLights>
<PixelMapTable>0</PixelMapTable>
<TextureSize>16384</TextureSize>
<EvalOrder>0</EvalOrder>
</Various>
<Extensions_Specs>
<MaxTextureAnisotropy>16</MaxTextureAnisotropy>
<MaxTextureUnits>0</MaxTextureUnits>
<MaxTextureCubeSize>16384</MaxTextureCubeSize>
<NumCompressedTextureFormats>0</NumCompressedTextureFormats>
<MaxVertexBlend>0</MaxVertexBlend>
<MaxTexture3DSize>16384</MaxTexture3DSize>
<MaxOcclusionQueryBits>0</MaxOcclusionQueryBits>
<FBO><FBOMaxColorAttachments>8</FBOMaxColorAttachments>
<FBOMaxRenderBufferSize>16384</FBOMaxRenderBufferSize>
</FBO><VertexShader><MaxVertexUniformComp>1024</MaxVertexUniformComp>
<MaxVaryingFloats>32</MaxVaryingFloats>
<MaxCombinedImageUnits>80</MaxCombinedImageUnits>
<MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
</VertexShader><FragmentShader><MaxFragmentUniformComp>1024</MaxFragmentUniformComp>
</FragmentShader><ATI><MaxDrawBuffers>8</MaxDrawBuffers>
</ATI><nVidia><NVMaxTextureRectangleSize>16384</NVMaxTextureRectangleSize><EXTGeometryShader><MaxGeomTexUnits>16</MaxGeomTexUnits>
<MaxGeomVaryingComp>0</MaxGeomVaryingComp>
<MaxVertexVaryingComp>0</MaxVertexVaryingComp>
<MaxVaryingComp>0</MaxVaryingComp>
<MaxGeomUniformComp>4096</MaxGeomUniformComp>
<MaxGeomOutputVerts>1024</MaxGeomOutputVerts>
<MaxGeomTotalOutputComp>16384</MaxGeomTotalOutputComp>
</EXTGeometryShader></nVidia></Extensions_Specs></Capabilities><PixelFormats></PixelFormats>
<Resolutions>
</Resolutions>
</GLView>
Renderer: AMD Radeon R9 M395 OpenGL Engine
Vendor: ATI Technologies Inc.
Memory: 2048 MB
Version: 4.1 ATI-1.42.11
Device: iMac17,1
Shading language version: 4.10
Max texture size: 16384 x 16384
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max viewport size: 16384 x 16384
Max Clip Distances: 8
Max samples: 8
Extensions: 46
GL_APPLE_client_storage
GL_APPLE_container_object_shareable
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_texture_range
GL_ARB_blend_func_extended
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_occlusion_query2
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_subroutine
GL_ARB_shading_language_include
GL_ARB_tessellation_shader
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_texture_mirror_once
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB_decode
GL_NV_texture_barrier
Core features
v3.0 (100 % - 23/23)
v3.1 (100 % - 8/8)
v3.2 (100 % - 10/10)
v3.3 (100 % - 10/10)
v4.0 (100 % - 14/14)
v4.1 (100 % - 7/7)
v4.2 (15 % - 2/13)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)
vARB 2015 (0 % - 0/13)
OpenGL driver version check (Current: 4.1 ATI-1.42.11, Latest
known: 2.1 ATI-1.42.11):
Latest version of display drivers found
According the database, you are running the latest display
drivers for your video card.
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