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Unified 4D Guard Schema & Reference Implementation

This document provides:

  1. Formal schemas for 4D action selection with immutable Z-boundaries (Ten Commandments as invariants)
  2. A single, coherent Rust reference implementation that composes Phases 0–4 without mutating prior phases

No metaphysics. No theology enforcement. Only typed prohibitions, proof-carrying authorization, and auditability.


I. Formal Schemas (Language-Agnostic)

1. ProposedAction

ProposedAction {
  action_id: UUID
  actor_id: UUID | Anonymous
  intent: String
  operation: OpCode | DomainOp
  targets: [ResourceRef]
  effects: [Effect]
  timestamp: LogicalTime
}
  • Intent is descriptive, not authoritative
  • Effects enumerate irreversible / reversible outcomes

2. Evidence

Evidence {
  provenance: [Hash]
  consent_tokens: [Consent]
  authority_claims: [Claim]
  factual_record: [Fact]
}

Evidence must be observable or attestable. Absence of evidence is not proof.


3. ConstraintClass (Z-Invariant)

ConstraintClass {
  id: ConstraintID
  description: String
  predicate: (ProposedAction, Evidence) -> Boolean
  violation_state: Z
}

If predicate == true → NonInstantiable (Z).


4. GuardResult

GuardResult = Allowed(Proof) | Blocked(ZEvent)

5. Proof (Required for Execution)

Proof {
  action_id: UUID
  evaluated_constraints: [ConstraintID]
  evidence_hashes: [Hash]
  decision: Allowed
  signature: Hash
}

6. ZEvent (Audit Artifact)

ZEvent {
  action_id: UUID
  constraint_id: ConstraintID
  reason: String
  evidence_hashes: [Hash]
}

II. Ten Commandments as Typed Z-Constraints

Commandment (Structural) ConstraintClass
No false gods Z::ProxyOptimization
No graven images Z::ModelAsReality
No false authority Z::FalseAuthority
Sabbath Z::RunawayOptimization
Honor lineage Z::LineageErasure
Do not murder Z::IrreversibleHarm
Do not commit adultery Z::CovenantBreach
Do not steal Z::NonConsensualTransfer
Do not bear false witness Z::Deception
Do not covet Z::PowerSeeking

These are immutable, non-negotiable, and evaluated before any selection.


III. Rust Reference Implementation (Composable, Auditable)

A. Core Types

use uuid::Uuid;

#[derive(Debug, Clone)]
pub enum State { Ok, Z }

#[derive(Debug, Clone)]
pub enum ZKind {
    ProxyOptimization,
    ModelAsReality,
    FalseAuthority,
    RunawayOptimization,
    LineageErasure,
    IrreversibleHarm,
    CovenantBreach,
    NonConsensualTransfer,
    Deception,
    PowerSeeking,
}

#[derive(Debug, Clone)]
pub struct ProposedAction {
    pub action_id: Uuid,
    pub intent: String,
    pub effects: Vec<String>,
}

#[derive(Debug, Clone)]
pub struct Evidence {
    pub provenance: Vec<String>,
    pub consent_tokens: Vec<String>,
    pub authority_claims: Vec<String>,
}

#[derive(Debug, Clone)]
pub struct Proof {
    pub action_id: Uuid,
    pub evaluated: Vec<ZKind>,
    pub evidence_hashes: Vec<String>,
}

#[derive(Debug, Clone)]
pub struct ZEvent {
    pub action_id: Uuid,
    pub violated: ZKind,
    pub reason: String,
}

B. Constraint Trait (Immutable)

pub trait ZConstraint {
    fn id(&self) -> ZKind;
    fn check(&self, act: &ProposedAction, ev: &Evidence) -> Option<ZEvent>;
}

C. Example Constraint (Do Not Bear False Witness)

pub struct NoDeception;

impl ZConstraint for NoDeception {
    fn id(&self) -> ZKind { ZKind::Deception }

    fn check(&self, act: &ProposedAction, ev: &Evidence) -> Option<ZEvent> {
        if act.intent.contains("mislead") {
            Some(ZEvent {
                action_id: act.action_id,
                violated: self.id(),
                reason: "Intent indicates deception".into(),
            })
        } else { None }
    }
}

D. Guard (Non-Bypassable)

pub enum GuardResult {
    Allowed(Proof),
    Blocked(ZEvent),
}

pub struct Guard {
    invariants: Vec<Box<dyn ZConstraint>>,
}

impl Guard {
    pub fn new(invariants: Vec<Box<dyn ZConstraint>>) -> Self {
        Self { invariants }
    }

    pub fn evaluate(&self, act: &ProposedAction, ev: &Evidence) -> GuardResult {
        let mut evaluated = Vec::new();
        for c in &self.invariants {
            evaluated.push(c.id());
            if let Some(z) = c.check(act, ev) {
                return GuardResult::Blocked(z);
            }
        }
        GuardResult::Allowed(Proof {
            action_id: act.action_id,
            evaluated,
            evidence_hashes: vec![],
        })
    }
}

IV. How This Pulls Everything Together

  • 0D–1D–2D–3D remain descriptive and lawful
  • 4D selection is gated by immutable Z-invariants
  • No reinterpretation (typed constraints)
  • No bypass (Guard is mandatory)
  • Pluralism via additive overlays (additional ZConstraints)
  • Auditability via Proof and ZEvent artifacts

V. Final Lock Statement

Selection without invariants becomes tyranny. Invariants without selection remain harmless.

This schema and code enforce that balance.


End of Unified Schema & Code

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