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T9 Zombie Wave Limit for T5/T6 Zombies
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| /* | |
| ┌─────────────────────────────────────────────────────────┐ | |
| │ Cold War Zombie Wave Limit for Black Ops 1/2 Zombies │ | |
| └─────────────────────────────────────────────────────────┘ | |
| ┌─────────────────────────────────────────────────────────┐ | |
| │ INSTALLATION INSTRUCTIONS │ | |
| ├─────────────────────────────────────────────────────────┤ | |
| │ https://plutonium.pw/docs/modding/loading-mods/ │ | |
| └─────────────────────────────────────────────────────────┘ | |
| ┌─────────────────────────────────────────────────────────┐ | |
| │ WHAT DOES THIS SCRIPT DO? │ | |
| ├─────────────────────────────────────────────────────────┤ | |
| │ Copied zombie count calculation from Cold War. │ | |
| │ Requires additional testing to guarantee feature parity │ | |
| │ beyond round 5. │ | |
| └─────────────────────────────────────────────────────────┘ | |
| ┌─────────────────────────────────────────────────────────┐ | |
| │ CHANGE NOTES │ | |
| ├─────────────────────────────────────────────────────────┤ | |
| │ [v1.0.1] │ | |
| │ - Arrays are not part of the engine API in BO1. │ | |
| │ [v1.0.0] │ | |
| │ - Initial release. │ | |
| └─────────────────────────────────────────────────────────┘ | |
| ┌─────────────────────────────────────────────────────────┐ | |
| │ CREDITS │ | |
| ├─────────────────────────────────────────────────────────┤ | |
| │ - [LeftoverAtoms] creator. │ | |
| │ - [All0utWar] motivation / just a chill guy. │ | |
| │ - [ate47] atian-cod-tools were used to extract scripts. │ | |
| └─────────────────────────────────────────────────────────┘ | |
| */ | |
| main() | |
| { | |
| level.max_zombie_func = ::get_zombie_count_for_round; | |
| } | |
| get_zombie_count_for_round( ignore_this ) | |
| { | |
| n_round = level.round_number; | |
| n_player_count = getplayers().size; | |
| max = level.zombie_vars["zombie_max_ai"]; | |
| if ( n_player_count == 1 ) | |
| { | |
| var_8ca3a339 = 29; // (hash_4127e6c9e8fdd112) | |
| zom_count_scalar = 0.84; // (hash_115c28dc9ed1e60e) | |
| zom_count_solo_mult = 0.5; // (hash_67b3cbf79292e047) | |
| } | |
| else | |
| { | |
| var_8ca3a339 = 20; // (hash_40be0852fb086eb0) | |
| zom_count_scalar = 0.6; // (hash_3a53015873fb9c74) | |
| zom_count_solo_mult = 0.5 + n_player_count / 2; | |
| } | |
| // (var_8ca3a339) is a round threshold, there is no unhashed name for it. | |
| if( n_round < var_8ca3a339 ) | |
| { | |
| zom_count_scalar = 0.15; // (hash_607bc50072c2a386) | |
| multiplier = n_round / 5; | |
| if( multiplier < 1 ) | |
| { | |
| multiplier = 1; | |
| } | |
| multiplier *= n_round * zom_count_scalar; | |
| } | |
| else | |
| { | |
| multiplier = n_round * zom_count_scalar; | |
| } | |
| max += int( zom_count_solo_mult * level.zombie_vars["zombie_ai_per_player"] * multiplier ); | |
| n_zombie_count = default_max_zombie_func( max ); | |
| /# IPrintLn( "[RR] Set Zombie Count to ", n_zombie_count ); #/ | |
| return n_zombie_count; | |
| } | |
| default_max_zombie_func( max_num ) | |
| { | |
| n_players = getplayers().size; | |
| max = max_num; | |
| // Rounds 1-5 have specific zombie counts. | |
| if (level.round_number < 2) | |
| { | |
| total[1] = 6; | |
| total[2] = 8; | |
| total[3] = 11; | |
| total[4] = 14; | |
| total[5] = 17; | |
| max = total[ n_players ]; | |
| } | |
| else if (level.round_number < 3) | |
| { | |
| total[1] = 9; | |
| total[2] = 11; | |
| total[3] = 14; | |
| total[4] = 18; | |
| total[5] = 21; | |
| max = total[ n_players ]; | |
| } | |
| else if (level.round_number < 4) | |
| { | |
| total[1] = 13; | |
| total[2] = 15; | |
| total[3] = 20; | |
| total[4] = 25; | |
| total[5] = 31; | |
| max = total[ n_players ]; | |
| } | |
| else if (level.round_number < 5) | |
| { | |
| total[1] = 18; | |
| total[2] = 20; | |
| total[3] = 25; | |
| total[4] = 33; | |
| total[5] = 40; | |
| max = total[ n_players ]; | |
| } | |
| else if (level.round_number < 6) | |
| { | |
| total[1] = 24; | |
| total[2] = 25; | |
| total[3] = 32; | |
| total[4] = 42; | |
| total[5] = 48; | |
| max = total[ n_players ]; | |
| } | |
| return max; | |
| } |
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