Created
July 29, 2015 19:28
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Lifegame in Typescript
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// How to run | |
// | |
// ```sh | |
// $ npm install -g typescript | |
// $ tsc index.ts | |
// $ node index.js | |
// ``` | |
const enum State { | |
ALIVE, | |
DEAD, | |
} | |
interface ISimulator { | |
simulate(board: Board): Board; | |
} | |
interface ISimulatorOption { | |
birthRate?: number; | |
overcrowd?: number; | |
undercrowd?: number; | |
} | |
interface IBoardOption { | |
width: number; | |
height?: number; | |
} | |
class Board { | |
private width: number; | |
private height: number; | |
private cells: Cell[][]; | |
public constructor(option: IBoardOption) { | |
if(!option.height) option.height = option.width; | |
this.width = option.width; | |
this.height = option.height; | |
// TODO: Cell fill | |
} | |
public inRange(y: number, x: number): boolean { | |
return (y >= 0 || x >= 0 || y < this.height || x < this.width); | |
} | |
public getHeight(): number { | |
return this.height; | |
} | |
public getWidth(): number { | |
return this.width; | |
} | |
public getCell(y: number, x: number): Cell { | |
if(!this.inRange(y, x)) throw new Error("Out of bounds at (" + y + ", " + x + ")"); | |
return this.cells[y][x]; | |
} | |
public getCells(): Cell[][] { | |
return this.cells; | |
} | |
public setCells(cells: Cell[][]): void { | |
this.cells = cells; | |
} | |
} | |
class Cell { | |
private state: State; | |
public constructor(state: State = State.DEAD) { | |
this.state = state; | |
} | |
public isAlive(): boolean { | |
return (this.state == State.ALIVE); | |
} | |
public toString(): string { | |
switch(this.state) { | |
case State.ALIVE: | |
return '#'; | |
case State.DEAD: | |
return ' '; | |
} | |
} | |
} | |
class Simulator implements ISimulator { | |
protected option: ISimulatorOption; | |
public constructor(option: ISimulatorOption = {}) { | |
this.option = option; | |
} | |
public simulate(board: Board): Board { | |
var cells: Cell[][] = board.getCells(); | |
var copy: Board = new Board({width: board.getWidth(), height: board.getHeight()}); | |
// do simulation | |
return copy; | |
} | |
protected neighbourhood(board: Board, y: number, x: number): number { | |
var cells: Cell[][] = board.getCells(); | |
var i: number, j: number; | |
var sum = 0; | |
for(i = y - 1; i <= y + 1; i++) { | |
for(j = x - 1; j <= x + 1; j++) { | |
if(!board.inRange(i, j)) continue; | |
if(cells[y][x].isAlive()) sum++; | |
} | |
} | |
return sum; | |
} | |
} | |
class App { | |
static DEFAULT_FPS = 50; | |
protected board: Board; | |
protected simulator: Simulator; | |
public constructor(board: Board, simulator: Simulator) { | |
this.board = board; | |
this.simulator = simulator; | |
} | |
public run(fps: number = App.DEFAULT_FPS): void { | |
this.loop(fps); | |
} | |
protected onTick(): void {} | |
private loop(fps: number): void { | |
var s = new Date().getTime(); | |
this.board = this.simulator.simulate(this.board); | |
this.render(); | |
var delay = new Date().getTime() - s; | |
this.onTick(); | |
setTimeout(this.loop.bind(this, fps), ((1000 - delay) / fps)) | |
} | |
private render(): void { | |
var lines: string[] = []; | |
for(var y = 0; y < this.board.getHeight(); y++) { | |
var line = ""; | |
for(var x = 0; x < this.board.getWidth(); x++) { | |
line += this.board.getCell(y, x).toString(); | |
} | |
lines.push(line); | |
} | |
// TODO: cursor manipulation | |
console.log(lines.join("\n")); | |
} | |
} | |
var board: Board = new Board({width: 100, height: 50}); | |
var simulator: Simulator = new Simulator(); | |
var app: App = new App(board, simulator); | |
app.run(); |
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