1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
! | " | # | $ | % | & | ' | ( | ) | * | + | , | - | . | / | |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | : | ; | < | = | > | ? |
@ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O |
P | Q | R | S | T | U | V | W | X | Y | Z | [ | \ | ] | ^ | _ |
` | a | b | c | d | e | f | g | h | i | j | k | l | m | n | o |
p | q | r | s | t | u | v | w | x | y | z | { | | | } | ~ | � |
� | � | � | � | � | � | � | � | � | � | � | � | � | � | � | � |
� | � | � | � | � | � | � | � | � | � | � | � | � | � | � | � |
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/** | |
* Lemma's Fancy Vanilla.js Date-Time Formatting Script! | |
* I'm actually pretty proud of this since I'm not a JS programmer lmao | |
* | |
* Available under MIT if you want to use this on your site! | |
* | |
* How to use: | |
* 1. Add this script to your HTML as a file marked defer | |
* 2. Create a <time> element somewhere in your code | |
* 3. Set the `datetime` property to be the ISO-8601 time code you want to use! |
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<div style="width:100%; font-family:serif;font-size:16px;text-align:justify;"> | |
<div style="font-weight:900;text-align:center;font-size:48px;border-bottom:3px solid black;font-variant:small-caps;margin-bottom:0px;"> | |
The Eggbug Times | |
</div> | |
<div style="font-style:italic; font-size:18px;text-align:center;"> | |
the fourth website to ever exist | |
</div> | |
<div style="text-transform:uppercase;font-size:48px;text-align:center;"> |
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### is this a mess? absolutely. do i care? only a little bit. | |
import argparse, re, time, watchdog.events | |
from watchdog.observers import Observer | |
from watchdog.events import FileSystemEventHandler, FileModifiedEvent, FileCreatedEvent | |
from pathlib import Path, PurePath | |
def main(): | |
parser = argparse.ArgumentParser() | |
parser.add_argument("-i", "--input", type=str, |
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import net.minecraft.entity.player.PlayerEntity; | |
import net.minecraft.inventory.Inventories; | |
import net.minecraft.inventory.Inventory; | |
import net.minecraft.inventory.SidedInventory; | |
import net.minecraft.item.ItemStack; | |
import net.minecraft.nbt.CompoundTag; | |
import net.minecraft.util.collection.DefaultedList; | |
import net.minecraft.util.math.Direction; | |
import org.jetbrains.annotations.Nullable; |
I wish to make a reusable, generic API for adding and accessing additional equipment slots to entities. My initial motivation for this comes from my backpacks (BetterStorage and later Wearable Backpacks), which should really just be able to make use of a "back" slot, ideally. Along with wanting to be able to carry certain other containers à la TerraFirmaCraft.
- Baubles
defines a specific hardcoded set of extra slots: Amulet, head, 2x ring, body, charm, belt. Though I've noticed that some slots get little attention from the other mods, compared to the more popular ring and amulet slots.
On the other hand, sometimes they're not enough - there's other mods that do the same thing as Baubles, offering even more extra equipment slots!
In this guide, I assume you already know the basics of Unity and probably have previously uploaded an avatar to VRChat. If you haven't, you can still try to follow along, but some descriptions might be a bit too brief.
A more in-depth guide with screenshots can be found here.
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advancement grant <targets> everything | |
advancement grant <targets> from <advancement> | |
advancement grant <targets> only <advancement> | |
advancement grant <targets> only <advancement> <criterion> | |
advancement grant <targets> through <advancement> | |
advancement grant <targets> until <advancement> | |
advancement revoke <targets> everything | |
advancement revoke <targets> from <advancement> | |
advancement revoke <targets> only <advancement> | |
advancement revoke <targets> only <advancement> <criterion> |
- No ore tripling, quadrupling, quintupling, etc. Ever.
- The absolute limit on ore multiplication is 2.6 ingots per ore block, with typical gains being closer to 1.6.
- A single block can never store more than 36 stacks of items, even when it's part of a multiblock structure.
- Furnace-burning fuels should produce no more than 30RF per furnace fuel tick.
- It can produce this as slowly or as quickly as you want.
- Wireless interactions are permissible, and a trivial wireless implementation generally performs well.
- However, well-designed network-topography-aware systems (i.e. wires) often outstrip the performance of wireless systems, and occasionally even dumb cellular systems do. More importantly, wireless is unsatisfying gameplay.
- Time is not a balancing mechanic.
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