- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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const CANCEL = Symbol(); | |
class CancellationToken { | |
constructor() { | |
this.cancelled = false; | |
} | |
throwIfCancelled() { | |
if (this.isCancelled()) { |
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#include <utility> | |
// The 2x2 fibonacci matrix | |
// | |
// { F(n+1) F(n) } | |
// { F(n) F(n-1) } | |
// | |
// can be represented as just the bottom row, since the top row can be computed: | |
// so just use a pair. | |
template <typename N> |
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/* Copyright (c) 2018 Arvid Gerstmann. */ | |
/* This code is licensed under MIT license. */ | |
#ifndef AG_RANDOM_H | |
#define AG_RANDOM_H | |
class splitmix | |
{ | |
public: | |
using result_type = uint32_t; | |
static constexpr result_type (min)() { return 0; } |
C++ links: Coroutines
https://github.com/MattPD/cpplinks / C++ Standard / C++20 / Coroutines
(draft; work in progress)
#coroutines (C++ Slack): https://cpplang.slack.com/archives/C5JS5JXT5
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module Main exposing (..) | |
import Browser | |
import Html exposing (Html) | |
import Svg exposing (..) | |
import Svg.Attributes exposing (..) | |
import Svg.Lazy | |
import Task | |
import Time | |
import Random |
This is the resource repositry for my memory managment lecture / workshop series at Breda University of applied sciences - Games. It is mainly targeted for game developers
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#include <type_traits> | |
namespace detail { | |
template <typename Func> | |
struct function_trait; | |
#define BEYOND_NOARG | |
#define BEYOND_FUNCTION_TRAIT(CV_OPT, NOEXCEPT_OPT) \ |
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