resource_location
: type of resource. Prevents having to hardcode based on path.entity/bossbar
parsers being stuffed underresource_location
execute run
redirect - at the moment has to be done manually - Boo, hardcoding is bad.minecraft:nbt
is misnamed. It is reallysnbt
- The current handling of choosing which entity to summon is anachronistic. The
snbt
should be following the name of the entity, not following the coordinates. Bothblock_state
anditem_stack
(in give) have this, but not entities. Also, arguments after is no excuse - see/give
count argument. - MrYurihi also suggested a different nbt type for each argument in
data merge
(which may or may not be needed)
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air | |
armor | |
deathCount | |
dummy | |
food | |
health | |
killedByTeam.<colors> | |
level | |
minecraft.broken:<items> | |
minecraft.crafted:<items> |
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{ | |
"minecraft:air":{}, | |
"minecraft:barrier":{}, | |
"minecraft:repeater":{ | |
"states":{ | |
"delay":[ | |
"2", | |
"3", | |
"4", | |
"1" |
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/* -------------------------------------------------------------------------------------------- | |
* Licensed under the MIT License. See LICENSE and ThirdPartyNotices.txt in the project root for license information. | |
* ------------------------------------------------------------------------------------------ */ | |
'use strict'; | |
import { | |
IPCMessageReader, IPCMessageWriter, createConnection, IConnection, InitializeResult, | |
TextDocuments, Diagnostic, TextDocument | |
} from 'vscode-languageserver'; |