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package org.icannt.royaltrinkets.helper; | |
import net.minecraft.block.Block; | |
import net.minecraft.util.ChunkCoordinates; | |
import net.minecraft.world.World; | |
import net.minecraftforge.common.util.ForgeDirection; | |
import java.util.*; | |
public class RecursiveSelector { | |
private static final ForgeDirection[] FORGE_DIRECTIONS = new ForgeDirection[] { | |
ForgeDirection.NORTH, ForgeDirection.EAST, ForgeDirection.SOUTH, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN | |
}; | |
private List<ChunkCoordinates> blockList = new ArrayList<ChunkCoordinates>(); | |
private LinkedList<ChunkCoordinates> blockQueue = new LinkedList<ChunkCoordinates>(); | |
private Block[] targetBlocks; | |
private ChunkCoordinates origin; | |
private World world; | |
private int blockLimit; | |
private int blocks = 0; | |
public RecursiveSelector(World world, int originX, int originY, int originZ, int blockLimit, Block... targetBlocks) { | |
this.world = world; | |
this.origin = new ChunkCoordinates(originX, originY, originZ); | |
this.blockLimit = blockLimit; | |
this.targetBlocks = targetBlocks; | |
collectBlocks(); | |
} | |
public RecursiveSelector(World world, int originX, int originY, int originZ, int blockLimit, Collection<Block> targetBlockList) { | |
this.world = world; | |
this.origin = new ChunkCoordinates(originX, originY, originZ); | |
this.blockLimit = blockLimit; | |
this.targetBlocks = (Block[]) targetBlockList.toArray(); | |
collectBlocks(); | |
} | |
public void collectBlocks() { | |
blockQueue.add(origin); | |
for (int i = 0; i < blockQueue.size(); i++) { | |
ChunkCoordinates blockCoord = blockQueue.get(i); | |
for (ForgeDirection dir : FORGE_DIRECTIONS) { | |
Block block = world.getBlock(blockCoord.posX + dir.offsetX, blockCoord.posY + dir.offsetY, blockCoord.posZ + dir.offsetZ); | |
ChunkCoordinates newCoords = new ChunkCoordinates(blockCoord.posX + dir.offsetX, blockCoord.posY + dir.offsetY, blockCoord.posZ + dir.offsetZ); | |
if (Arrays.asList(targetBlocks).contains(block)) { | |
if (blocks >= blockLimit) | |
return; | |
if (!elementExists(newCoords)) { | |
blockQueue.add(newCoords); | |
blockList.add(newCoords); | |
blocks++; | |
} | |
} | |
} | |
} | |
} | |
private boolean elementExists(ChunkCoordinates coords) { | |
for (ChunkCoordinates coordList : blockQueue) { | |
if (coordList.equals(coords)) | |
return true; | |
} | |
return false; | |
} | |
public List<ChunkCoordinates> getBlockList() { | |
return blockList; | |
} | |
public void setBlockList(List<ChunkCoordinates> blockList) { | |
this.blockList = blockList; | |
} | |
public ChunkCoordinates getOrigin() { | |
return origin; | |
} | |
public void setOrigin(ChunkCoordinates origin) { | |
this.origin = origin; | |
} | |
public int getBlockLimit() { | |
return blockLimit; | |
} | |
public void setBlockLimit(int blockLimit) { | |
this.blockLimit = blockLimit; | |
} | |
public Block[] getTargetBlocks() { | |
return targetBlocks; | |
} | |
public void setTargetBlocks(Block[] targetBlocks) { | |
this.targetBlocks = targetBlocks; | |
} | |
} |
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