Created
February 23, 2025 07:07
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import bpy | |
def create_assets_from_empty_children(): | |
# Get all empties in the scene | |
empties = [obj for obj in bpy.data.objects if obj.type == 'EMPTY'] | |
for empty in empties: | |
# Get direct mesh children | |
children = [obj for obj in empty.children if obj.type == 'MESH'] | |
if len(children) < 1: | |
continue | |
# Prepare selection | |
bpy.ops.object.mode_set(mode='OBJECT') | |
bpy.ops.object.select_all(action='DESELECT') | |
# Select all children and set active object | |
for child in children: | |
child.select_set(True) | |
bpy.context.view_layer.objects.active = children[0] | |
# Join objects | |
bpy.ops.object.join() | |
# Get resulting object | |
joined_obj = bpy.context.active_object | |
joined_obj.name = f"{empty.name.rstrip('_grp')}" | |
# Mark as asset | |
joined_obj.asset_mark() | |
# Generate asset preview | |
joined_obj.asset_generate_preview() | |
if __name__ == "__main__": | |
create_assets_from_empty_children() |
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