Skip to content

Instantly share code, notes, and snippets.

@LiamHz
Last active October 28, 2024 23:55
Show Gist options
  • Save LiamHz/8d28284c3d936f6747ab82f5d04e90dc to your computer and use it in GitHub Desktop.
Save LiamHz/8d28284c3d936f6747ab82f5d04e90dc to your computer and use it in GitHub Desktop.
Create an ubercam for the camera sequencer, delete the previous one if it exists, set its display options, move it into the cameras group, bake camera keys, and handle "EnableSteppedPreview"
import maya.cmds as cmds
camera_name = 'ubercam'
cameras_group = 'Cameras'
overscan_value = 1.2
gate_color = (0.0, 0.0, 0.0)
gate_opacity = 1.0
if cmds.objExists(camera_name):
cmds.delete(camera_name)
cmds.ubercam(camera_name)
cmds.setAttr(f'{camera_name}.overscan', overscan_value)
cmds.setAttr(f'{camera_name}.displayGateMaskColor', *gate_color)
cmds.setAttr(f'{camera_name}.displayGateMaskOpacity', gate_opacity)
# Toggle the setting
stepped_preview = cmds.optionVar(query="animationEnableSteppedPreview")
# Disable stepped preview before baking camera
cmds.optionVar(intValue=("animationEnableSteppedPreview", 0))
cmds.playbackOptions(edit=True, blockingAnim=False)
cmds.bakeResults(camera_name, t=(0,None), sampleBy=1)
# Re-enable stepped preview if it was enabled before
if stepped_preview:
cmds.optionVar(intValue=("animationEnableSteppedPreview", 1))
cmds.playbackOptions(edit=True, blockingAnim=True)
cmds.parent(camera_name, cameras_group)
cmds.select(camera_name)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment