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#include <stdio.h> | |
#include <vector> | |
class Impact; | |
struct Circle | |
{ | |
float x, y, r; | |
}; | |
struct Point | |
{ | |
float x, y; | |
}; | |
class Snake | |
{ | |
Circle head; | |
std::vector<Point> points; | |
friend Impact; | |
}; | |
class Bonus | |
{ | |
Circle pos; | |
friend Impact; | |
}; | |
enum type_of_impact {snake_snake_pat, snake_1_won, snake_2_won, snake_bonus, undef_collapse}; | |
class Impact{ | |
type_of_impact _type; | |
Point _coords; | |
Impact(type_of_impact type, Point coords){ | |
_type = type; | |
_coords = coords; | |
} | |
static float from_point_to_line(float x0, float y0, float x1, float y1, float x2, float y2){ | |
return ((y1-y2)*x0+(x1-x2)*y0+(y1*x2-y2*x1))/sqrt((y1-y2)*(y1-y2)+(x1-x2)*(x1-x2)); | |
} | |
public: | |
static Impact* impact(Snake sn1, Snake sn2){ | |
//голова в голову | |
if(pow(sn1.head.x-sn2.head.x,2) + pow(sn1.head.y-sn2.head.y,2) <= sn1.head.r+sn2.head.r ){ | |
Point temp; | |
temp.x = (sn1.head.x+sn2.head.x)/2; | |
temp.y = (sn1.head.y+sn2.head.y)/2; | |
return new Impact(type_of_impact(0),temp); | |
} | |
for(int i = 1; i <sn1.points.size(); i++){ | |
//вторая змейка "догнала" первую | |
if(from_point_to_line(sn2.head.x,sn2.head.y,sn1.points[i].x,sn1.points[i].y,sn1.points[i-1].x,sn1.points[i-1].x) <= sn1.head.r+sn2.head.r ){ | |
Point temp; | |
temp.x = (sn1.points[i].x+sn2.head.x)/2; | |
temp.y = (sn1.points[i].y+sn2.head.y)/2; | |
return new Impact(type_of_impact(1),temp); | |
} | |
//первая змейка "догнала" вторую | |
if(from_point_to_line(sn1.head.x,sn1.head.y,sn2.points[i].x,sn2.points[i].y,sn2.points[i-1].x,sn2.points[i-1].x) <= sn2.head.r+sn1.head.r ){ | |
Point temp; | |
temp.x = (sn2.points[i].x+sn1.head.x)/2; | |
temp.y = (sn2.points[i].y+sn1.head.y)/2; | |
return new Impact(type_of_impact(2),temp); | |
} | |
} | |
return NULL; | |
} | |
static Impact* impact(Snake sn1, Bonus bonus){ | |
if(pow(sn1.head.x-bonus.pos.x,2) + pow(sn1.head.y-bonus.pos.y,2) <= sn1.head.r+bonus.pos.r ){ | |
Point temp; | |
temp.x = (sn1.head.x+bonus.pos.x)/2; | |
temp.y = (sn1.head.y+bonus.pos.y)/2; | |
return new Impact(type_of_impact(3),temp); | |
} | |
return NULL; | |
} | |
static Impact* impact(Snake sn1, Point pos){ | |
if(pow(sn1.head.x-pos.x,2) + pow(sn1.head.y-pos.y,2) <= sn1.head.r ) | |
return new Impact(type_of_impact(4),pos); | |
return NULL; | |
} | |
}; |
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