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April 19, 2025 06:14
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flecs_test.c
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// parent | |
// https://www.flecs.dev/flecs/md_docs_2Relationships.html#iterate-all-children-for-a-parent | |
// | |
#include "flecs.h" | |
int main(){ | |
// Initialize Flecs world | |
ecs_world_t *world = ecs_init(); | |
ecs_entity_t parent = ecs_entity(world, {.name = "Parent"}); | |
ecs_entity_t child = ecs_entity(world, {.name = "Child"}); | |
// Create the hierarchy | |
ecs_add_pair(world, child, EcsChildOf, parent); | |
ecs_progress(world, 0); | |
// working | |
if (ecs_has_pair(world, child, EcsChildOf, parent)){ | |
ecs_print(1,"found ecs_has_pair"); | |
} | |
if (parent == ecs_lookup(world, "Parent")) { | |
// true | |
ecs_print(1,"ecs_lookup Parent found"); | |
} | |
//nope | |
if (parent == ecs_lookup_from(world, parent, "Child")) { | |
ecs_print(1,"ecs_lookup_from found"); | |
} | |
//nope | |
if (parent == ecs_lookup(world, "Parent.Child")) { | |
ecs_print(1,"ecs_lookup found"); | |
} | |
const char *nameparent = ecs_get_name(world, parent); | |
ecs_print(1,"NAME: %s", nameparent); // Parent | |
ecs_entity_t l_parent = ecs_get_parent(world, child); | |
if(l_parent){ | |
const char *nameparent02 = ecs_get_name(world, l_parent); | |
ecs_print(1,"get parent NAME: %s", nameparent02); // Parent | |
} | |
// Returns path, result must be freed | |
char *path = ecs_get_path(world, child); | |
ecs_print(1,"PATH: %s", path); // Parent.Child | |
ecs_os_free(path); | |
ecs_print(1,"parent children count"); | |
ecs_iter_t it = ecs_children(world, parent); | |
while (ecs_children_next(&it)) { | |
ecs_print(1,"Children Count: %d", it.count); | |
for (int i = 0; i < it.count; i ++) { | |
ecs_entity_t child = it.entities[i]; | |
const char *namechild = ecs_get_name(world, child); | |
ecs_print(1,"Name Child: %s", namechild); | |
} | |
} | |
ecs_print(1,"remove child from parent"); | |
ecs_remove_pair(world, child, EcsChildOf, parent); | |
ecs_print(1,"parent children count"); | |
it = ecs_children(world, parent); | |
while (ecs_children_next(&it)) { | |
ecs_print(1,"Children Count: %d", it.count); | |
for (int i = 0; i < it.count; i ++) { | |
ecs_entity_t child = it.entities[i]; | |
const char *namechild = ecs_get_name(world, child); | |
ecs_print(1,"Name Child: %s", namechild); | |
} | |
} | |
//============================================= | |
// working | |
//============================================= | |
// ecs_entity_t p = ecs_entity(world, { .name = "Parent" }); | |
// ecs_entity_t e = ecs_entity(world, { .name = "Child", .parent = p }); | |
// if (e == ecs_lookup(world, "Parent.Child")) { | |
// // true | |
// ecs_print(1,"found"); | |
// } | |
// if (e == ecs_lookup_from(world, p, "Child")) { | |
// // true | |
// ecs_print(1,"found"); | |
// } | |
ecs_fini(world); | |
//printf("finish\n"); | |
ecs_print(1,"finish"); | |
return 0; | |
} |
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