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@4poc
4poc / LimitStream.js
Created December 10, 2011 03:41
Node.js: LimitStream (Bandwidth limited Readable+Writable Stream)
var fs = require('fs'),
util = require('util'),
Stream = require('stream').Stream;
/**
* Create a bandwidth limited stream
*
* This is a read+writeable stream that can limit how fast it
* is written onto by emitting pause and resume events to
* maintain a specified bandwidth limit, that limit can
@timoxley
timoxley / isPortTaken.js
Last active April 19, 2024 11:51
check if a port is being used with nodejs
var isPortTaken = function(port, fn) {
var net = require('net')
var tester = net.createServer()
.once('error', function (err) {
if (err.code != 'EADDRINUSE') return fn(err)
fn(null, true)
})
.once('listening', function() {
tester.once('close', function() { fn(null, false) })
.close()
@aaronperkins
aaronperkins / PlanetMeshGen.java
Created February 9, 2012 00:34
Simple Planet Generator for jMonkeyEngine
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
import com.jme3.math.FastMath;
import java.util.List;
import java.util.ArrayList;
import java.util.Random;
@asabaylus
asabaylus / gist:3071099
Created July 8, 2012 14:12
Github Markdown Heading Anchors

Anchors in Markdown

To create an anchor to a heading in github flavored markdown. Add - characters between each word in the heading and wrap the value in parens (#some-markdown-heading) so your link should look like so:

[create an anchor](#anchors-in-markdown)

@armornick
armornick / sdl2mixer.c
Created August 28, 2012 10:40
Using SDL_Mixer with SDL2
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#define WAV_PATH "Roland-GR-1-Trumpet-C5.wav"
#define MUS_PATH "HR2_Friska.ogg"
// Our wave file
Mix_Chunk *wave = NULL;
// Our music file
Mix_Music *music = NULL;
@flufy3d
flufy3d / bip.py
Created September 26, 2012 10:13
blender import psk
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@flufy3d
flufy3d / bipsa.py
Created October 2, 2012 13:51
blender import psa
bl_info = {
"name": "Import Unreal Skeleton Anim (.psa)",
"author": "Darknet",
"version": (2, 0),
"blender": (2, 6, 2),
"location": "File > Import > Skeleton Anim (.psa)",
"description": "Import Skeleleton Anim",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
"Scripts/Import-Export/Unreal_psk_psa",
@ajmontag
ajmontag / gpio.c
Created November 4, 2012 19:24
A C program that listens for button presses on a Beaglebone GPIO pin and reports the press duration.
/**
* Title: gpio.c
*
* Author: Andrew Montag
* [email protected]
* sites.google.com/site/andrewmontag
*
* Licence: Boost Software Licence - Verison 1.0
* http://www.boost.org/users/license.html
*
@hpcx82
hpcx82 / CMakeLists.txt
Created November 11, 2012 07:49
Build lua with cmake
cmake_minimum_required (VERSION 2.6)
project (lua) # project here actually means solution in premake
if(WIN32)
add_definitions( -D_CRT_SECURE_NO_WARNINGS )
endif()
# 1. lua static library
# how to rename library name?
add_library (lualib STATIC lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c)
@ninjascribble
ninjascribble / node-user-agent.js
Last active September 30, 2024 22:28
Fetching the user-agent string from a request using either NodeJS or NodeJS + Express
/** Native NodeJS */
var http = require('http')
, server = http.createServer(function(req) {
console.log(req.headers['user-agent']);
});
server.listen(3000, 'localhost');
/** NodeJS with Express */
var express = require('express')