To create an anchor to a heading in github flavored markdown.
Add - characters between each word in the heading and wrap the value in parens (#some-markdown-heading)
so your link should look like so:
[create an anchor](#anchors-in-markdown)
var fs = require('fs'), | |
util = require('util'), | |
Stream = require('stream').Stream; | |
/** | |
* Create a bandwidth limited stream | |
* | |
* This is a read+writeable stream that can limit how fast it | |
* is written onto by emitting pause and resume events to | |
* maintain a specified bandwidth limit, that limit can |
var isPortTaken = function(port, fn) { | |
var net = require('net') | |
var tester = net.createServer() | |
.once('error', function (err) { | |
if (err.code != 'EADDRINUSE') return fn(err) | |
fn(null, true) | |
}) | |
.once('listening', function() { | |
tester.once('close', function() { fn(null, false) }) | |
.close() |
import com.jme3.math.Vector3f; | |
import com.jme3.scene.Mesh; | |
import com.jme3.scene.VertexBuffer.Type; | |
import com.jme3.util.BufferUtils; | |
import com.jme3.math.FastMath; | |
import java.util.List; | |
import java.util.ArrayList; | |
import java.util.Random; |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_mixer.h> | |
#define WAV_PATH "Roland-GR-1-Trumpet-C5.wav" | |
#define MUS_PATH "HR2_Friska.ogg" | |
// Our wave file | |
Mix_Chunk *wave = NULL; | |
// Our music file | |
Mix_Music *music = NULL; |
# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
bl_info = { | |
"name": "Import Unreal Skeleton Anim (.psa)", | |
"author": "Darknet", | |
"version": (2, 0), | |
"blender": (2, 6, 2), | |
"location": "File > Import > Skeleton Anim (.psa)", | |
"description": "Import Skeleleton Anim", | |
"warning": "", | |
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/" | |
"Scripts/Import-Export/Unreal_psk_psa", |
/** | |
* Title: gpio.c | |
* | |
* Author: Andrew Montag | |
* [email protected] | |
* sites.google.com/site/andrewmontag | |
* | |
* Licence: Boost Software Licence - Verison 1.0 | |
* http://www.boost.org/users/license.html | |
* |
cmake_minimum_required (VERSION 2.6) | |
project (lua) # project here actually means solution in premake | |
if(WIN32) | |
add_definitions( -D_CRT_SECURE_NO_WARNINGS ) | |
endif() | |
# 1. lua static library | |
# how to rename library name? | |
add_library (lualib STATIC lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c) |
/** Native NodeJS */ | |
var http = require('http') | |
, server = http.createServer(function(req) { | |
console.log(req.headers['user-agent']); | |
}); | |
server.listen(3000, 'localhost'); | |
/** NodeJS with Express */ | |
var express = require('express') |