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@addisonschultz
addisonschultz / useScript.tsx
Last active October 28, 2023 10:02
A React hook that lets you add script tags to a component. Useful when needing to load scripts for components in Framer X.
import * as React from "react"
import { useState, useEffect } from "react"
// Hook
let cachedScripts = []
export function useScript(src) {
// Keeping track of script loaded and error state
const [state, setState] = useState({
loaded: false,
@Niakr1s
Niakr1s / cmake_windows_icon.txt
Created November 23, 2019 19:55
How to add icon to cmake app in windows
1. Put app.ico in directory.
2. Create app.rc in same directory with one line:
IDI_ICON1 ICON DISCARDABLE "app.ico"
3. Run command (Warning: it's app.o, not app.res, how it is mentioned in other manuals!)
windres app.rc -o app.o
4. add_executable(app
...
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active December 29, 2025 20:19
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@YukiSnowy
YukiSnowy / main.cpp
Last active April 3, 2025 13:45
example SDL2 Vulkan application
// Windows
// g++ *.cpp -o vulkan -lSDL2main -lSDL2 -lvulkan-1
// Linux
// g++ *.cpp -o vulkan -lSDL2main -lSDL2 -lvulkan
// https://vulkan-tutorial.com/
#include <iostream>
using namespace std;
#include <SDL2/SDL.h>
import useFetch from "useFetch";
const { response, isLoading } = useFetch({
api: identityApi,
url: AUTH_MEMBER_TRANSACTIONS(requestOptions),
config: JSON.stringify({ requireAuthentication: true }),
});
@BlueMagnificent
BlueMagnificent / contact_pair_test.html
Last active November 27, 2024 06:16
Javascript 3D Physics Tut 3 Contact Pair Test
<html>
<head>
<meta charset="utf-8">
<title>Collision JS 3D Physics</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<!DOCTYPE html>
<html>
<head>
<style>
.editor { font-family: 'Roboto Mono', monospace; font-size: 12px; outline: none; overflow-y: auto; padding-left: 48px; counter-reset: line; }
.editor div { display: block; position: relative; white-space: pre-wrap; }
.editor div::before { content: counter(line); counter-increment: line; position: absolute; right: calc(100% + 16px); opacity: 0.5; }
</style>
</head>
@rokups
rokups / CMakeLists.txt
Last active November 18, 2025 20:59
Dear ImGui CMake build script.
#
# CMake build system for Dear ImGui
# =================================
#
# Build instructions:
# 1. Install latest CMake
# * Windows: https://cmake.org/download/ (Tick checkbox to place cmake in system PATH)
# * Linux: from your favorite package manager
# * MacOS: brew install cmake
# 2. Open command prompt in directory containing "imgui" and "imgui_dev" folders
@andrewosh
andrewosh / index.js
Last active March 11, 2021 06:57
Hyperbee Pouch Example
const ram = require('random-access-memory')
const hypercore = require('hypercore')
const HyperBee = require('hyperbee')
const HyperBeeDown = require('hyperbeedown')
const PouchDB = require('pouchdb')
start()
async function start () {
const core = hypercore(ram)
@ityonemo
ityonemo / test.md
Last active December 25, 2025 23:22
Zig in 30 minutes

A half-hour to learn Zig

This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/

Basics

the command zig run my_code.zig will compile and immediately run your Zig program. Each of these cells contains a zig program that you can try to run (some of them contain compile-time errors that you can comment out to play with)