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<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
.editor { font-family: 'Roboto Mono', monospace; font-size: 12px; outline: none; overflow-y: auto; padding-left: 48px; counter-reset: line; } | |
.editor div { display: block; position: relative; white-space: pre-wrap; } | |
.editor div::before { content: counter(line); counter-increment: line; position: absolute; right: calc(100% + 16px); opacity: 0.5; } | |
</style> | |
</head> |
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<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Collision JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> |
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import useFetch from "useFetch"; | |
const { response, isLoading } = useFetch({ | |
api: identityApi, | |
url: AUTH_MEMBER_TRANSACTIONS(requestOptions), | |
config: JSON.stringify({ requireAuthentication: true }), | |
}); |
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// Windows | |
// g++ *.cpp -o vulkan -lSDL2main -lSDL2 -lvulkan-1 | |
// Linux | |
// g++ *.cpp -o vulkan -lSDL2main -lSDL2 -lvulkan | |
// https://vulkan-tutorial.com/ | |
#include <iostream> | |
using namespace std; | |
#include <SDL2/SDL.h> |
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1. Put app.ico in directory. | |
2. Create app.rc in same directory with one line: | |
IDI_ICON1 ICON DISCARDABLE "app.ico" | |
3. Run command (Warning: it's app.o, not app.res, how it is mentioned in other manuals!) | |
windres app.rc -o app.o | |
4. add_executable(app | |
... |
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import * as React from "react" | |
import { useState, useEffect } from "react" | |
// Hook | |
let cachedScripts = [] | |
export function useScript(src) { | |
// Keeping track of script loaded and error state | |
const [state, setState] = useState({ | |
loaded: false, |
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//CLIENT | |
Gun.on('opt', function (ctx) { | |
if (ctx.once) { | |
return | |
} | |
this.to.next(ctx) | |
ctx.on('auth', function(msg){ | |
let to = this.to | |
clientAuth(ctx) | |
function clientAuth(ctx){ |
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local ffi = require('ffi') | |
--local lib = ffi.load('libraylib.2.0.0.dylib') | |
local lib = ffi.load('libraylib') | |
ffi.cdef[[ | |
// Vector2 type | |
typedef struct Vector2 { | |
float x; | |
float y; | |
} Vector2; |
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import { useState, useEffect } from 'react'; | |
// Usage | |
function App() { | |
const status = useScript( | |
'https://pm28k14qlj.codesandbox.io/test-external-script.js' | |
); | |
return ( | |
<div> |
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# References: | |
# https://cmake.org/cmake/help/latest/command/add_custom_target.html | |
# https://samthursfield.wordpress.com/2015/11/21/cmake-dependencies-between-targets-and-files-and-custom-commands/ | |
# https://gist.github.com/socantre/7ee63133a0a3a08f3990 | |
# https://stackoverflow.com/questions/24163778/how-to-add-custom-target-that-depends-on-make-install | |
# https://stackoverflow.com/questions/30719275/add-custom-command-is-not-generating-a-target | |
# https://stackoverflow.com/questions/26024235/how-to-call-a-cmake-function-from-add-custom-target-command | |
# https://blog.csdn.net/gubenpeiyuan/article/details/51096777 | |
cmake_minimum_required(VERSION 3.10) |