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const ram = require('random-access-memory') | |
const hypercore = require('hypercore') | |
const HyperBee = require('hyperbee') | |
const HyperBeeDown = require('hyperbeedown') | |
const PouchDB = require('pouchdb') | |
start() | |
async function start () { | |
const core = hypercore(ram) |
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# | |
# CMake build system for Dear ImGui | |
# ================================= | |
# | |
# Build instructions: | |
# 1. Install latest CMake | |
# * Windows: https://cmake.org/download/ (Tick checkbox to place cmake in system PATH) | |
# * Linux: from your favorite package manager | |
# * MacOS: brew install cmake | |
# 2. Open command prompt in directory containing "imgui" and "imgui_dev" folders |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
.editor { font-family: 'Roboto Mono', monospace; font-size: 12px; outline: none; overflow-y: auto; padding-left: 48px; counter-reset: line; } | |
.editor div { display: block; position: relative; white-space: pre-wrap; } | |
.editor div::before { content: counter(line); counter-increment: line; position: absolute; right: calc(100% + 16px); opacity: 0.5; } | |
</style> | |
</head> |
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<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Collision JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> |
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import useFetch from "useFetch"; | |
const { response, isLoading } = useFetch({ | |
api: identityApi, | |
url: AUTH_MEMBER_TRANSACTIONS(requestOptions), | |
config: JSON.stringify({ requireAuthentication: true }), | |
}); |
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// Windows | |
// g++ *.cpp -o vulkan -lSDL2main -lSDL2 -lvulkan-1 | |
// Linux | |
// g++ *.cpp -o vulkan -lSDL2main -lSDL2 -lvulkan | |
// https://vulkan-tutorial.com/ | |
#include <iostream> | |
using namespace std; | |
#include <SDL2/SDL.h> |
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1. Put app.ico in directory. | |
2. Create app.rc in same directory with one line: | |
IDI_ICON1 ICON DISCARDABLE "app.ico" | |
3. Run command (Warning: it's app.o, not app.res, how it is mentioned in other manuals!) | |
windres app.rc -o app.o | |
4. add_executable(app | |
... |
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import * as React from "react" | |
import { useState, useEffect } from "react" | |
// Hook | |
let cachedScripts = [] | |
export function useScript(src) { | |
// Keeping track of script loaded and error state | |
const [state, setState] = useState({ | |
loaded: false, |
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//CLIENT | |
Gun.on('opt', function (ctx) { | |
if (ctx.once) { | |
return | |
} | |
this.to.next(ctx) | |
ctx.on('auth', function(msg){ | |
let to = this.to | |
clientAuth(ctx) | |
function clientAuth(ctx){ |
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local ffi = require('ffi') | |
--local lib = ffi.load('libraylib.2.0.0.dylib') | |
local lib = ffi.load('libraylib') | |
ffi.cdef[[ | |
// Vector2 type | |
typedef struct Vector2 { | |
float x; | |
float y; | |
} Vector2; |