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Extension of Teleporter Device - Teleport Agent to Location with Validation & Reattempts
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#========================================================== | |
# Teleport Agent to Location with Validation & Reattempts # | |
#========================================================== | |
(Teleporter:teleporter_device).TeleportAgent<public>(Agent:agent,Translation:vector3,Rotation:rotation)<suspends>:void= | |
# MaxAttempts = How many times teleport will attempt to find a new location before failing | |
# **Warning: Each attempt increases function duration by 1 frame at minimum | |
# Radius = The radius of the area in which the teleport will reattempt to find a new location | |
MaxAttempts:int=3 | |
Radius:float=50.0 | |
# | |
var OriginalLocation:vector3=vector3{} | |
var ReturnLocation:transform=Teleporter.GetTransform() | |
if(Fort:=Agent.GetFortCharacter[]): | |
set OriginalLocation = Fort.GetTransform().Translation | |
if(Teleporter.TeleportTo[Translation,Rotation]): | |
Teleporter.Teleport(Agent) | |
Sleep(0.0) | |
if(Fort:=Agent.GetFortCharacter[]): | |
var NewLocation:vector3=Fort.GetTransform().Translation | |
if(not DistanceSquared(NewLocation,OriginalLocation)>0.0): | |
Print("Invalid Destination Teleport Failed, Attempting Random Adjustments") | |
var LoopCount:int=0 | |
loop: | |
var L_Translation:vector3=Translation | |
set L_Translation.X += GetRandomFloat(-Radius,Radius) | |
set L_Translation.Y += GetRandomFloat(-Radius,Radius) | |
if(Teleporter.TeleportTo[L_Translation,Rotation]): | |
Teleporter.Teleport(Agent) | |
Sleep(0.0) | |
set NewLocation = Fort.GetTransform().Translation | |
if(not DistanceSquared(NewLocation,OriginalLocation)>0.0): | |
set LoopCount += 1 | |
if(LoopCount > MaxAttempts): | |
Print("No Valid Destination Were Found, Aborting") | |
break | |
Print("Invalid Destination, Reattempt #{LoopCount}") | |
if(Teleporter.TeleportTo[ReturnLocation]): |
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