Created
July 15, 2022 10:39
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cars.forEach((car) => { | |
//Draw car | |
//Draw Wheels | |
fill("black"); | |
strokeWeight(0); | |
ellipse( | |
car.x + (carDi / 2) * cos(car.angle + PI / 4), | |
car.y + (carDi / 2) * sin(car.angle + PI / 4), | |
carDi / 2.5 | |
); | |
ellipse( | |
car.x + (carDi / 2) * cos(car.angle - PI / 4), | |
car.y + (carDi / 2) * sin(car.angle - PI / 4), | |
carDi / 2.5 | |
); | |
ellipse( | |
car.x + (carDi / 2) * cos(car.angle + 0.75 * PI), | |
car.y + (carDi / 2) * sin(car.angle + 0.75 * PI), | |
carDi / 2.5 | |
); | |
ellipse( | |
car.x + (carDi / 2) * cos(car.angle - 0.75 * PI), | |
car.y + (carDi / 2) * sin(car.angle - 0.75 * PI), | |
carDi / 2.5 | |
); | |
//Draw Car Base | |
fill("blue"); | |
stroke("black"); | |
strokeWeight(1); | |
ellipse(car.x, car.y, carDi); | |
//Draw Eye | |
fill("yellow"); | |
ellipse(car.eyeX, car.eyeY, carDi / 3); | |
// Car Behavior | |
if (car.dead == false && car.ptInObst(car.x, car.y) == false) { // Make sure car is alive | |
car.updatePos(); | |
//Make Decision | |
//Get obstacle detection distances | |
let inputs = tf.tensor2d([car.getCollisDist()]); | |
// Predict the value | |
let decArr = car.model.predict(inputs).dataSync(); | |
//Adjust angle and velocity based on outputs | |
car.v += 0.1 * decArr[0]; // Accelerate | |
car.v -= 0.2 * decArr[1]; // Brake | |
car.angle -= 0.1 * decArr[2]; // Turn Left | |
car.angle += 0.1 * decArr[3]; // Turn Right | |
} else{ | |
car.dead = true // Kill the car if it is in obstacle | |
} | |
}); |
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