Created
December 19, 2008 21:13
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Description: | |
Gemini takes a 2D Java game library (Slick and Phys2D) and builds a powerful behavior system on top of it in JRuby, so that many game design concepts can be built into the library. Gemini games can be created by game designers with little programming skill, while the game programmer crafts custom behaviors for the game designers to use. | |
Intendened Audience: | |
Developers with an interest in game development, no prior game development experience is required although it is helpful. | |
What you will get from this session: | |
- How to write a simple Gemini game using pre-existing behaviors | |
- How to introduce a new behavior | |
- See the separation of the game designer and game developer roles | |
- How (J)Ruby can simplify the complex logic of games |
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